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<blockquote data-quote="the Jester" data-source="post: 4280363" data-attributes="member: 1210"><p><span style="font-size: 12px"><strong>DIRE SQUIRREL NUTHUCKER--- Level 1 Artillery</strong></span> </p><p>Small natural beast--- XP 100</p><p>---</p><p>Initiative +4; Senses Perception +2</p><p>HP 25; Bloodied 12</p><p>AC 13; Fortitude 13; Reflex 15; Will 14</p><p>Speed 6, climb 4</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +8 vs. AC; 1d6 damage.</p><p></p><p><strong>[Ranged Basic] Huck Nut</strong> (standard; at will): Range 5/10, +8 vs. AC, 1d6+4 damage. </p><p></p><p><strong>[Ranged] Nut Barrage</strong> (standard; recharge 5 6): Range 5; targets three adjacent creatures; +6 vs. Reflex; 2d6+3 damage.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Athletics +4</p><p>Str 9; Dex 18; Wis 15</p><p>Con 13; Int 2; Cha 6</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>DIRE SQUIRREL PRANKSTER--- Level 1 Skirmisher</strong></span></p><p>Small natural beast--- XP 100</p><p>---</p><p>Initiative +4; Senses Perception +2</p><p>HP 29; Bloodied 14</p><p>AC 15; Fortitude 12; Reflex 20; Will 14</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +6 vs. AC; 1d6+3 damage.</p><p></p><p><strong>Scampering Trick</strong> (minor; encounter): The dire squirrel prankster shifts 6 squares. It must become adjacent to, and then move away from, a target during this shift. The prankster makes an attack on that target: +4 vs. Will; Hit: the target falls prone.</p><p></p><p><strong>Squirrel’s Cowardice</strong> (immediate reaction; upon becoming bloodied; only if it can end with no enemies adjacent to it): The dire squirrel prankster shifts up to 2 squares.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Athletics +6</p><p>Str 13; Dex 18; Wis 15</p><p>Con 13; Int 2; Cha 6</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>MEGALOSQUIRREL--- Level 20 Skirmisher</strong></span></p><p>Gargantuan natural beast--- XP 11,200</p><p>---</p><p>Initiative +19; Senses Perception +19</p><p>HP 185; Bloodied 92</p><p>AC 33; Fortitude 32; Reflex 36; Will 32</p><p>Speed 8, climb 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): Reach 2; +25 vs. AC; 3d6+8 damage, plus grab (until escape) and see Cheek-Stuff.</p><p></p><p><strong>Cheek-Stuff</strong> (minor; at will; only when it has a target grabbed): +23 vs. Reflex; target is shoved in the megalosquirrel’s cheek and is dazed and restrained (save ends, -3 penalty). The megalosquirrel can cheek-stuff up to two large, four medium or eight small or smaller creatures at one time. </p><p></p><p><strong>[Ranged] Huck a Rock</strong> (standard; at will): Range 15/30; +25 vs. AC; 3d6+8 damage and followup attack: +23 vs. Reflex; Hit: target is knocked prone.</p><p></p><p><strong>[Ranged] Scampering Rampage </strong>(standard, encounter): The megalosquirrel shifts its speed. It may pass through enemy spaces during this move. It must end its move in unoccupied space. It attacks each enemy whose space it passes through once: +23 vs. Fortitude; Hit: 4d12+7 damage and the target is pushed 3 squares and knocked prone; Miss: half damage and the target is neither pushed nor knocked prone.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Skills Athletics +6</p><p>Str 23; Dex 28; Wis 23</p><p>Con 17; Int 2; Cha 15</p></blockquote><p></p>
[QUOTE="the Jester, post: 4280363, member: 1210"] [SIZE=3][B]DIRE SQUIRREL NUTHUCKER--- Level 1 Artillery[/B][/SIZE] Small natural beast--- XP 100 --- Initiative +4; Senses Perception +2 HP 25; Bloodied 12 AC 13; Fortitude 13; Reflex 15; Will 14 Speed 6, climb 4 --- [B][Melee basic] Bite[/B] (standard; at will): +8 vs. AC; 1d6 damage. [B][Ranged Basic] Huck Nut[/B] (standard; at will): Range 5/10, +8 vs. AC, 1d6+4 damage. [B][Ranged] Nut Barrage[/B] (standard; recharge 5 6): Range 5; targets three adjacent creatures; +6 vs. Reflex; 2d6+3 damage. --- Alignment unaligned; Languages - Skills Athletics +4 Str 9; Dex 18; Wis 15 Con 13; Int 2; Cha 6 [SIZE=3][B]DIRE SQUIRREL PRANKSTER--- Level 1 Skirmisher[/B][/SIZE] Small natural beast--- XP 100 --- Initiative +4; Senses Perception +2 HP 29; Bloodied 14 AC 15; Fortitude 12; Reflex 20; Will 14 Speed 6 --- [B][Melee basic] Bite[/B] (standard; at will): +6 vs. AC; 1d6+3 damage. [B]Scampering Trick[/B] (minor; encounter): The dire squirrel prankster shifts 6 squares. It must become adjacent to, and then move away from, a target during this shift. The prankster makes an attack on that target: +4 vs. Will; Hit: the target falls prone. [B]Squirrel’s Cowardice[/B] (immediate reaction; upon becoming bloodied; only if it can end with no enemies adjacent to it): The dire squirrel prankster shifts up to 2 squares. --- Alignment unaligned; Languages - Skills Athletics +6 Str 13; Dex 18; Wis 15 Con 13; Int 2; Cha 6 [SIZE=3][B]MEGALOSQUIRREL--- Level 20 Skirmisher[/B][/SIZE] Gargantuan natural beast--- XP 11,200 --- Initiative +19; Senses Perception +19 HP 185; Bloodied 92 AC 33; Fortitude 32; Reflex 36; Will 32 Speed 8, climb 6 --- [B][Melee basic] Bite[/B] (standard; at will): Reach 2; +25 vs. AC; 3d6+8 damage, plus grab (until escape) and see Cheek-Stuff. [B]Cheek-Stuff[/B] (minor; at will; only when it has a target grabbed): +23 vs. Reflex; target is shoved in the megalosquirrel’s cheek and is dazed and restrained (save ends, -3 penalty). The megalosquirrel can cheek-stuff up to two large, four medium or eight small or smaller creatures at one time. [B][Ranged] Huck a Rock[/B] (standard; at will): Range 15/30; +25 vs. AC; 3d6+8 damage and followup attack: +23 vs. Reflex; Hit: target is knocked prone. [B][Ranged] Scampering Rampage [/B](standard, encounter): The megalosquirrel shifts its speed. It may pass through enemy spaces during this move. It must end its move in unoccupied space. It attacks each enemy whose space it passes through once: +23 vs. Fortitude; Hit: 4d12+7 damage and the target is pushed 3 squares and knocked prone; Miss: half damage and the target is neither pushed nor knocked prone. --- Alignment unaligned; Languages - Skills Athletics +6 Str 23; Dex 28; Wis 23 Con 17; Int 2; Cha 15 [/QUOTE]
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