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1st-Level Monster Conversions
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4297072" data-attributes="member: 1704"><p>I think rage is better implemented as a bonus to hit and/or damage, like the 4e MM rage drake and werewolf have, for instance, or if you really want it to be extra hit points (which I associate more with the 3e boar's ferocity, i.e. refusing to die) I would go with the temporary hp like the 4e MM human berserker has. Otherwise, if your badger falls below bloodied level of hp by less than the amount he gains from raging, he is no longer bloodied. Temp hp is independent of the regular hp pool and thus can't interfere with bloodied status, plus if for some reason you got bloodied, then healed up a bit, then bloodied again, your reactivated ability would just give a new set of temp hp since they don't stack.</p><p></p><p>By the way, coming up with balanced powers for critters seems the hardest part of making them balanced. Any guidelines you follow, Jester, that you would recommend?</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4297072, member: 1704"] I think rage is better implemented as a bonus to hit and/or damage, like the 4e MM rage drake and werewolf have, for instance, or if you really want it to be extra hit points (which I associate more with the 3e boar's ferocity, i.e. refusing to die) I would go with the temporary hp like the 4e MM human berserker has. Otherwise, if your badger falls below bloodied level of hp by less than the amount he gains from raging, he is no longer bloodied. Temp hp is independent of the regular hp pool and thus can't interfere with bloodied status, plus if for some reason you got bloodied, then healed up a bit, then bloodied again, your reactivated ability would just give a new set of temp hp since they don't stack. By the way, coming up with balanced powers for critters seems the hardest part of making them balanced. Any guidelines you follow, Jester, that you would recommend? [/QUOTE]
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