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<blockquote data-quote="the Jester" data-source="post: 5773796" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">DOG </span></strong> </p><p> </p><p> Dogs are both faithful companions, hard workers and dangerous adversaries. While some dogs are too small to present an individual threat to adventurers, even they can be dangerous in numbers, and a dog trained for war can be a terrible threat. Halflings have even trained dogs for riding, and other small races, especially gnomes and goblins with no wolf allies in the vicinity, sometimes emulate them. </p><p></p><p> Other planes have a variety of magical types of dog or hound, including blink dogs, which teleport from the Feywild to the world and back in an instant.</p><p></p><p><strong>Guard Dog Level 1 Brute </strong> </p><p>Small natural beast XP 100 </p><p>HP 36; Bloodied 18 Initiative +1</p><p>AC 13; Fortitude 14; Reflex 12; Will 13 Perception +7</p><p>Speed 7 Low-light vision</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d10+5 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p> </p><p>Spring Back * Recharge 5 6</p><p> Trigger: The guard dog is subjected to forced movement.</p><p> Effect (Immediate Reaction): The guard dog moves up to 3 squares. If it ends this movement adjacent to an enemy, it makes the following attack.</p><p> Attack: Melee 1 (one creature); +4 vs. AC.</p><p> Hit: 1d10 damage.</p><p>---</p><p>Str 15 Dex 12 Wis 15</p><p>Con 16 Int 3 Cha 12</p><p>Alignment unaligned Languages -</p><p></p><p><strong>Hunting Dog Level 2 Minion Skirmisher </strong></p><p>Small natural beast XP 31 </p><p>HP 1; a missed attack never damages a minion Initiative +6</p><p>AC 16; Fortitude 14; Reflex 14; Will 14 Perception +8</p><p>Speed 8</p><p></p><p><strong>TRAITS </strong> </p><p> </p><p>Harrier</p><p> Enemies adjacent to the hunting ground lose concealment. </p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +7 vs. AC.</p><p> Hit: 4 damage, or 6 damage if the hunting dog has combat advantage.</p><p>---</p><p>Str 13 Dex 17 Wis 15</p><p>Con 10 Int 3 Cha 11 </p><p>Alignment unaligned Languages -</p><p></p><p><strong>Blink Dog Level 2 Skirmisher </strong> </p><p>Medium fey magical beast XP 125 </p><p>HP 34; Bloodied 17 Initiative +6</p><p>AC 16; Fortitude 13; Reflex 16; Will 13 Perception +7</p><p>Speed 8</p><p><strong>STANDARD ACTIONS </strong></p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +7 vs. AC.</p><p> Hit: 1d8+5 damage.</p><p></p><p>Blinking Attack * At Will</p><p> Effect: The blink dog uses bite. Either before or after the attack, it teleports up to 3 spaces. If it teleports before the attack, it gets a +2 bonus to its attack roll. If it teleports after the attack, it gets a +2 bonus to AC and Reflex until the beginning of its next turn.</p><p>---</p><p>Skills Athletics +7</p><p>Str 13 Dex 17 Wis 13</p><p>Con 10 Int 10 Cha 11 </p><p>Alignment unaligned Languages understands Elven</p><p></p><p><strong>War-Trained Mastiff Level 7 Skirmisher </strong> </p><p>Medium natural beast XP 300 </p><p>HP 80; Bloodied 40 Initiative +7</p><p>AC 21; Fortitude 19; Reflex 19; Will 19 Perception +5</p><p>Speed 7</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 2d10+4 damage. </p><p></p><p>(melee) Savage * At Will</p><p> Attack: Melee 1 (one prone creature); +12 vs. AC.</p><p> Hit: 3d10+4 damage and the target is dazed (save ends).</p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>(melee) Bowl Over * Recharge 6</p><p> Effect: The war-trained mastiff moves up to 4 squares.</p><p> Attack: Melee 1 (one creature); +10 vs. Fortitude.</p><p> Hit: The target falls prone. </p><p>---</p><p>Str 19 Dex 15 Wis 15</p><p>Con 16 Int 3 Cha 12 </p><p>Alignment unaligned Languages -</p><p>Equipment studded leather barding</p><p></p><p><strong>Blink Hound Level 10 Minion Skirmisher </strong> </p><p>Medium fey magical beast XP 125 </p><p>HP 1; a missed attack never damages a minion. Initiative +12</p><p>AC 24; Fortitude 22; Reflex 24; Will 22 Perception +13</p><p>Speed 8</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +15 vs. AC.</p><p> Hit: 9 damage.</p><p></p><p>(m) Blinking Attack (teleportation) * At Will</p><p> Effect: The blink hound uses bite. Either before or after the attack, it teleports 3 squares.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p> </p><p>(Type) Blink Away (teleportation) * Encounter</p><p> Trigger: The blink hound is hit by a close or area attack.</p><p> Effect (Immediate Interrupt): The blink hound teleports 3 squares.</p><p>---</p><p>Skills Athletics +13</p><p>Str 17 Dex 21 Wis 17</p><p>Con 13 Int 12 Cha 14 </p><p>Alignment unaligned Languages understands Elven</p><p></p><p><strong>Blink Dog Pack Leader Level 11 Elite Soldier (Leader) </strong> </p><p>Medium fey magical beast XP 1200 </p><p>HP 218; Bloodied 109 Initiative +11</p><p>AC 27; Fortitude 25; Reflex 23; Will 23 Perception +13</p><p>Speed 8</p><p></p><p><strong>STANDARD ACTIONS </strong> </p><p> </p><p>(mbasic) Bite * At Will</p><p> Attack: Melee 1 (one creature); +16 vs. AC.</p><p> Hit: 2d10+8 damage and the target is marked until the end of the pack leader's next turn.</p><p></p><p>(m) Blinking Attack (teleportation) * At Will</p><p> Effect: The blink dog pack leader uses bite. Either before or after the attack, it teleports 3 squares.</p><p></p><p><strong>MOVE ACTIONS </strong> </p><p> </p><p>Blink (teleportation) * Recharge 3 4 5 6</p><p> Effect: The blink dog pack leader teleports 5 squres.</p><p></p><p><strong>MINOR ACTIONS</strong> </p><p> </p><p>Pack Attack (teleportation) * Recharge 5 6</p><p> Effect: Up to three blink dog allies that can see the blink dog pack leader teleport 4 squares as a free action.</p><p></p><p><strong>TRIGGERED ACTIONS </strong> </p><p> </p><p>(m) Blinking Pursuit (teleportation) * At Will</p><p> Trigger: A creature marked by the blink dog pack leader makes an attack that does not include the pack leader as a target.</p><p> Effect (Immediate Reaction): The blink dog pack leader teleports up to 8 squares to a square adjacent to the triggering creature and makes the following attack.</p><p> Attack: +18 vs. AC.</p><p> Hit: 2d10+8 damage and the target is knocked prone.</p><p>---</p><p>Skills Athletics +15, Insight +13</p><p>Str 21 Dex 18 Wis 17</p><p>Con 13 Int 12 Cha 14 </p><p>Alignment unaligned Languages understands Elven</p></blockquote><p></p>
[QUOTE="the Jester, post: 5773796, member: 1210"] [B][SIZE="4"]DOG [/SIZE][/B] Dogs are both faithful companions, hard workers and dangerous adversaries. While some dogs are too small to present an individual threat to adventurers, even they can be dangerous in numbers, and a dog trained for war can be a terrible threat. Halflings have even trained dogs for riding, and other small races, especially gnomes and goblins with no wolf allies in the vicinity, sometimes emulate them. Other planes have a variety of magical types of dog or hound, including blink dogs, which teleport from the Feywild to the world and back in an instant. [B]Guard Dog Level 1 Brute [/B] Small natural beast XP 100 HP 36; Bloodied 18 Initiative +1 AC 13; Fortitude 14; Reflex 12; Will 13 Perception +7 Speed 7 Low-light vision [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d10+5 damage. [B]TRIGGERED ACTIONS [/B] Spring Back * Recharge 5 6 Trigger: The guard dog is subjected to forced movement. Effect (Immediate Reaction): The guard dog moves up to 3 squares. If it ends this movement adjacent to an enemy, it makes the following attack. Attack: Melee 1 (one creature); +4 vs. AC. Hit: 1d10 damage. --- Str 15 Dex 12 Wis 15 Con 16 Int 3 Cha 12 Alignment unaligned Languages - [B]Hunting Dog Level 2 Minion Skirmisher [/B] Small natural beast XP 31 HP 1; a missed attack never damages a minion Initiative +6 AC 16; Fortitude 14; Reflex 14; Will 14 Perception +8 Speed 8 [B]TRAITS [/B] Harrier Enemies adjacent to the hunting ground lose concealment. [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +7 vs. AC. Hit: 4 damage, or 6 damage if the hunting dog has combat advantage. --- Str 13 Dex 17 Wis 15 Con 10 Int 3 Cha 11 Alignment unaligned Languages - [B]Blink Dog Level 2 Skirmisher [/B] Medium fey magical beast XP 125 HP 34; Bloodied 17 Initiative +6 AC 16; Fortitude 13; Reflex 16; Will 13 Perception +7 Speed 8 [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +7 vs. AC. Hit: 1d8+5 damage. Blinking Attack * At Will Effect: The blink dog uses bite. Either before or after the attack, it teleports up to 3 spaces. If it teleports before the attack, it gets a +2 bonus to its attack roll. If it teleports after the attack, it gets a +2 bonus to AC and Reflex until the beginning of its next turn. --- Skills Athletics +7 Str 13 Dex 17 Wis 13 Con 10 Int 10 Cha 11 Alignment unaligned Languages understands Elven [B]War-Trained Mastiff Level 7 Skirmisher [/B] Medium natural beast XP 300 HP 80; Bloodied 40 Initiative +7 AC 21; Fortitude 19; Reflex 19; Will 19 Perception +5 Speed 7 [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +12 vs. AC. Hit: 2d10+4 damage. (melee) Savage * At Will Attack: Melee 1 (one prone creature); +12 vs. AC. Hit: 3d10+4 damage and the target is dazed (save ends). [B]MOVE ACTIONS [/B] (melee) Bowl Over * Recharge 6 Effect: The war-trained mastiff moves up to 4 squares. Attack: Melee 1 (one creature); +10 vs. Fortitude. Hit: The target falls prone. --- Str 19 Dex 15 Wis 15 Con 16 Int 3 Cha 12 Alignment unaligned Languages - Equipment studded leather barding [B]Blink Hound Level 10 Minion Skirmisher [/B] Medium fey magical beast XP 125 HP 1; a missed attack never damages a minion. Initiative +12 AC 24; Fortitude 22; Reflex 24; Will 22 Perception +13 Speed 8 [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +15 vs. AC. Hit: 9 damage. (m) Blinking Attack (teleportation) * At Will Effect: The blink hound uses bite. Either before or after the attack, it teleports 3 squares. [B]TRIGGERED ACTIONS [/B] (Type) Blink Away (teleportation) * Encounter Trigger: The blink hound is hit by a close or area attack. Effect (Immediate Interrupt): The blink hound teleports 3 squares. --- Skills Athletics +13 Str 17 Dex 21 Wis 17 Con 13 Int 12 Cha 14 Alignment unaligned Languages understands Elven [B]Blink Dog Pack Leader Level 11 Elite Soldier (Leader) [/B] Medium fey magical beast XP 1200 HP 218; Bloodied 109 Initiative +11 AC 27; Fortitude 25; Reflex 23; Will 23 Perception +13 Speed 8 [B]STANDARD ACTIONS [/B] (mbasic) Bite * At Will Attack: Melee 1 (one creature); +16 vs. AC. Hit: 2d10+8 damage and the target is marked until the end of the pack leader's next turn. (m) Blinking Attack (teleportation) * At Will Effect: The blink dog pack leader uses bite. Either before or after the attack, it teleports 3 squares. [B]MOVE ACTIONS [/B] Blink (teleportation) * Recharge 3 4 5 6 Effect: The blink dog pack leader teleports 5 squres. [B]MINOR ACTIONS[/B] Pack Attack (teleportation) * Recharge 5 6 Effect: Up to three blink dog allies that can see the blink dog pack leader teleport 4 squares as a free action. [B]TRIGGERED ACTIONS [/B] (m) Blinking Pursuit (teleportation) * At Will Trigger: A creature marked by the blink dog pack leader makes an attack that does not include the pack leader as a target. Effect (Immediate Reaction): The blink dog pack leader teleports up to 8 squares to a square adjacent to the triggering creature and makes the following attack. Attack: +18 vs. AC. Hit: 2d10+8 damage and the target is knocked prone. --- Skills Athletics +15, Insight +13 Str 21 Dex 18 Wis 17 Con 13 Int 12 Cha 14 Alignment unaligned Languages understands Elven [/QUOTE]
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