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<blockquote data-quote="the Jester" data-source="post: 6056172" data-attributes="member: 1210"><p>The badger, revised to MM3 standards and heavily rewritten.</p><p></p><p>Note that I changed their attack to "Claws and Bite" for flavor.</p><p></p><p><strong><span style="font-size: 15px">BADGER</span> </strong></p><p><strong> </strong></p><p><strong>Source:</strong> 3e Monster Manual.</p><p> </p><p>While most badgers are foul-tempered beasts, an ordinary badger is not generally a threat to humanoids. However, giant and dire badgers sometimes prey on livestock, halflings, gnomes and children.</p><p></p><p><strong><span style="font-size: 12px">Giant Badger --- Level 1 Soldier </span></strong> </p><p>Small natural beast --- XP 100 </p><p>HP 31; Bloodied 15 Initiative +5</p><p>AC 16; Fortitude 14; Reflex 14; Will 13 Perception +6</p><p>Speed 6, burrow 3 Low-light vision</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Claws and Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +6 vs. AC.</p><p> Hit: 1d6+4 damage, or 1d6+9 while the giant badger is bloodied, and the badger marks the target until the end of the badger's next turn.</p><p><strong></strong></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong></strong></p><p><strong>Berserk Rage * At Will</strong></p><p> Trigger: The giant badger starts its turn bloodied.</p><p> Effect (No Action): The giant badger gains 5 temporary hit points</p><p>---</p><p>Str 8 Dex 17 Wis 12</p><p>Con 15 Int 2 Cha 10 </p><p>Alignment unaligned Languages -</p><p></p><p><span style="font-size: 12px"><strong>Dire Badger --- Level 7 Brute </strong></span> </p><p>Medium natural beast --- XP 300 </p><p>HP 97; Bloodied 48 Initiative +7</p><p>AC 18; Fortitude 20; Reflex 20; Will 19 Perception +11</p><p>Speed 6, burrow 3 Low-light vision</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Claws and Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +12 vs. AC.</p><p> Hit: 3d6+10 damage, or 3d6+15 while the giant badger is bloodied.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong> </strong></p><p><strong>Berserk Rage * At Will</strong></p><p> Trigger: The dire badger starts its turn bloodied.</p><p> Effect (No Action): The dire badger gains 8 temporary hit points.</p><p>---</p><p>Str 18 Dex 18 Wis 16</p><p>Con 17 Int 2 Cha 10 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6056172, member: 1210"] The badger, revised to MM3 standards and heavily rewritten. Note that I changed their attack to "Claws and Bite" for flavor. [B][SIZE="4"]BADGER[/SIZE] Source:[/B] 3e Monster Manual. While most badgers are foul-tempered beasts, an ordinary badger is not generally a threat to humanoids. However, giant and dire badgers sometimes prey on livestock, halflings, gnomes and children. [B][SIZE="3"]Giant Badger --- Level 1 Soldier [/SIZE][/B] Small natural beast --- XP 100 HP 31; Bloodied 15 Initiative +5 AC 16; Fortitude 14; Reflex 14; Will 13 Perception +6 Speed 6, burrow 3 Low-light vision [B]STANDARD ACTIONS (mbasic) Claws and Bite * At Will[/B] Attack: Melee 1 (one creature); +6 vs. AC. Hit: 1d6+4 damage, or 1d6+9 while the giant badger is bloodied, and the badger marks the target until the end of the badger's next turn. [B] TRIGGERED ACTIONS Berserk Rage * At Will[/B] Trigger: The giant badger starts its turn bloodied. Effect (No Action): The giant badger gains 5 temporary hit points --- Str 8 Dex 17 Wis 12 Con 15 Int 2 Cha 10 Alignment unaligned Languages - [SIZE="3"][B]Dire Badger --- Level 7 Brute [/B][/SIZE] Medium natural beast --- XP 300 HP 97; Bloodied 48 Initiative +7 AC 18; Fortitude 20; Reflex 20; Will 19 Perception +11 Speed 6, burrow 3 Low-light vision [B] STANDARD ACTIONS (mbasic) Claws and Bite * At Will[/B] Attack: Melee 1 (one creature); +12 vs. AC. Hit: 3d6+10 damage, or 3d6+15 while the giant badger is bloodied. [B]TRIGGERED ACTIONS Berserk Rage * At Will[/B] Trigger: The dire badger starts its turn bloodied. Effect (No Action): The dire badger gains 8 temporary hit points. --- Str 18 Dex 18 Wis 16 Con 17 Int 2 Cha 10 Alignment unaligned Languages - [/QUOTE]
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