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*Pathfinder & Starfinder
1st level party vs. injured giant
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<blockquote data-quote="UngeheuerLich" data-source="post: 5540386" data-attributes="member: 59057"><p>I would make it a solo exactly 8 levels lower! This is the same xp budget as the giant.</p><p></p><p>Make it clear, that the giant is hurt badly and more or less swinging blindly... less force, but more often, neglecting his defenses.</p><p></p><p>So he is at -8 to hit and AC compared to his normal stats. Start him bloodied (so that he has only about half as many HP...</p><p></p><p>Make his standard attack a double swing or a close burst, and give him an immediate reaction and a minor action attack. Back hand swing or something like that which deals half damage for that level, maybe also a minor ranged attack.</p><p></p><p>So:</p><p></p><p>A level 5 giant (formerly 13) would have something like:</p><p></p><p>(standard) club: standard action: 2d10+4 damage</p><p>backhand sweep!: minor action (1/round): Damage 1d10+2</p><p>Take this mage! stone: minor action (recharge 4,5,6): Damage 2d8+4</p><p>club sweep! (1/round): close blast 3: 2d10+4</p><p> Not in my back!: immediate interrupt: trigger: someone tries to flank: attack vs fort: 1d10+2 damage + knock prone!</p><p></p><p>Attack bonus +10 for all attacks. Speed: slowed! Can´t shift!</p><p></p><p>HP will be about 120 (bloodied) Action points: 2!</p><p></p><p>I gave him no permanent ranged attack because you want to encounter him in a cave. If you want to fight him in the open. Remove the recharge from his stone throwing attack, because he can find as many stones on the ground as needed!</p><p></p><p>Edit: run + charge will get him in melee with a -5 penalty. run + charge + action point will allow him uing his sweep. Usually he will be able to only get a singel PC into his blast. Good tactics and players will bring him down quickly (he is a brute so his AC is only 17)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5540386, member: 59057"] I would make it a solo exactly 8 levels lower! This is the same xp budget as the giant. Make it clear, that the giant is hurt badly and more or less swinging blindly... less force, but more often, neglecting his defenses. So he is at -8 to hit and AC compared to his normal stats. Start him bloodied (so that he has only about half as many HP... Make his standard attack a double swing or a close burst, and give him an immediate reaction and a minor action attack. Back hand swing or something like that which deals half damage for that level, maybe also a minor ranged attack. So: A level 5 giant (formerly 13) would have something like: (standard) club: standard action: 2d10+4 damage backhand sweep!: minor action (1/round): Damage 1d10+2 Take this mage! stone: minor action (recharge 4,5,6): Damage 2d8+4 club sweep! (1/round): close blast 3: 2d10+4 Not in my back!: immediate interrupt: trigger: someone tries to flank: attack vs fort: 1d10+2 damage + knock prone! Attack bonus +10 for all attacks. Speed: slowed! Can´t shift! HP will be about 120 (bloodied) Action points: 2! I gave him no permanent ranged attack because you want to encounter him in a cave. If you want to fight him in the open. Remove the recharge from his stone throwing attack, because he can find as many stones on the ground as needed! Edit: run + charge will get him in melee with a -5 penalty. run + charge + action point will allow him uing his sweep. Usually he will be able to only get a singel PC into his blast. Good tactics and players will bring him down quickly (he is a brute so his AC is only 17) [/QUOTE]
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1st level party vs. injured giant
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