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*Pathfinder & Starfinder
1st level party vs. injured giant
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<blockquote data-quote="TornadoCreator" data-source="post: 5540693" data-attributes="member: 6672078"><p>OK, this is a risky but potensially really fun way of doing it.</p><p></p><p>I would stat the Giant as the following:</p><p>A normal Giant in every way, but starts the fight 1HP below bloodies and with the following modifiers. The Giant begins the fight slowed due to being heavily injured. The Giant has a -4 to hit because he'd taken one to many hits to the head, has blood in his eyes and is feeling "woozy". The Giant has a -4 to his Reflex to represent that he's not too steady on his feet and that his left leg is injured (which explains the slow effect). With a DC 12 perception check, the players can see that his leg is especially injured and could prove a weakness. Give the Giant vulnerability 5 to all damage, but only if the person is hitting the Giant in back of the left leg ie. </p><p></p><p>[k][k][ ][ ]</p><p>[k][f][f][ ]</p><p>[ ][f][f][ ]</p><p>[ ][ ][ ][ ]</p><p></p><p>If the player is in the squares marked "k", and the giant is in the squares marked "f" they get the bonus vulnerability 5.</p><p></p><p>This will make the fight extremely tactical, they'll need to focus on his leg and use Attacks vs. Relex a lot to bring him down, but it's very doable.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 5540693, member: 6672078"] OK, this is a risky but potensially really fun way of doing it. I would stat the Giant as the following: A normal Giant in every way, but starts the fight 1HP below bloodies and with the following modifiers. The Giant begins the fight slowed due to being heavily injured. The Giant has a -4 to hit because he'd taken one to many hits to the head, has blood in his eyes and is feeling "woozy". The Giant has a -4 to his Reflex to represent that he's not too steady on his feet and that his left leg is injured (which explains the slow effect). With a DC 12 perception check, the players can see that his leg is especially injured and could prove a weakness. Give the Giant vulnerability 5 to all damage, but only if the person is hitting the Giant in back of the left leg ie. [k][k][ ][ ] [k][f][f][ ] [ ][f][f][ ] [ ][ ][ ][ ] If the player is in the squares marked "k", and the giant is in the squares marked "f" they get the bonus vulnerability 5. This will make the fight extremely tactical, they'll need to focus on his leg and use Attacks vs. Relex a lot to bring him down, but it's very doable. [/QUOTE]
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1st level party vs. injured giant
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