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Community
General Tabletop Discussion
*Pathfinder & Starfinder
1st level PC as novice or hero - do it behind the curtain!
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<blockquote data-quote="D'karr" data-source="post: 5816335" data-attributes="member: 336"><p>To this day I have not had a problem with challenging my low level characters with credible threats. I have had more deaths in 4e than in any edition before, combined. Usually when things start going south, they escalate rather rapidly, and the party has to bring their A game at that point to survive.</p><p></p><p>I had a TPK with my group when they encountered a "Witch", her pet ogre, and their cultist minions. All of them rather "mundane".</p><p></p><p>When we started again (after the TPK) their party was sent out to find a paladin friend of the local priest who had gone into the swamps. The party didn't even catch on that they were going to rescue the only sole survivor from the previous party (he was absent on the day of the second game).</p><p></p><p>I actually ramp down kobolds and goblins to make them less deadly, then I put them in larger numbers. This scares the hell out of the players, because when 5-10 minions gang up on you and hit it is going to hurt, a lot.</p><p></p><p>When the party gets to second level then they start taking on, a few undead, also in numbers. I really enjoy having a lot of critters against the party. It makes combats very interesting.</p><p></p><p>I like the fact that a lucky hit on my part is not going to take out any member of the party. It lets me ramp up the opposition. BTW, when the critters start using tactics, traps, and artillery, the party wakes up pretty fast.</p><p></p><p>I actually don't miss the fragility of 1st level. If players are not careful, their characters are just as dead as they were when they were fragile.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5816335, member: 336"] To this day I have not had a problem with challenging my low level characters with credible threats. I have had more deaths in 4e than in any edition before, combined. Usually when things start going south, they escalate rather rapidly, and the party has to bring their A game at that point to survive. I had a TPK with my group when they encountered a "Witch", her pet ogre, and their cultist minions. All of them rather "mundane". When we started again (after the TPK) their party was sent out to find a paladin friend of the local priest who had gone into the swamps. The party didn't even catch on that they were going to rescue the only sole survivor from the previous party (he was absent on the day of the second game). I actually ramp down kobolds and goblins to make them less deadly, then I put them in larger numbers. This scares the hell out of the players, because when 5-10 minions gang up on you and hit it is going to hurt, a lot. When the party gets to second level then they start taking on, a few undead, also in numbers. I really enjoy having a lot of critters against the party. It makes combats very interesting. I like the fact that a lucky hit on my part is not going to take out any member of the party. It lets me ramp up the opposition. BTW, when the critters start using tactics, traps, and artillery, the party wakes up pretty fast. I actually don't miss the fragility of 1st level. If players are not careful, their characters are just as dead as they were when they were fragile. [/QUOTE]
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1st level PC as novice or hero - do it behind the curtain!
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