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*Pathfinder & Starfinder
1st Level Sorcerer Feat - feedback please.
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<blockquote data-quote="Sejs" data-source="post: 872169" data-attributes="member: 4910"><p>The basic idea is a feat that a sorcerer can take at 1st level that would have his inborn magical abilities come from a different source other than draconic blood. The 5 types I can think of atm are the 4 elements and celestials. Evil outsiders would be an option, but I can't think of a good tradeoff for them, so just leaving that as-is. The feats would be mutually exclusive. The idea came about partly from the thought that why do races that have a charisma penalty because they're considdered gruff, ugly or rude (dwarves, orcs) have a problem manipulating inborne magical powers? Which then led to - hey, wouldn't it be interesting if you had a dwarven sorcerer that's was derived from their earth elemental heritage, etc etc. </p><p></p><p></p><p>Earth: </p><p> - con as casting stat</p><p> - +1 caster level for abjurations</p><p> - cannot know any illusion spells</p><p></p><p>Air:</p><p> - dex as casting stat</p><p> - +1 caster level for illusions</p><p> - cannot know any abjuration spells </p><p></p><p>Fire: </p><p> - int as casting stat</p><p> - +1 caster level for evocations</p><p> - cannot know any conjuration spells</p><p></p><p>Water:</p><p> - str as casting stat</p><p> - +1 caster level for conjurations</p><p> - cannot know any evocation spells</p><p></p><p>Celestial:</p><p> - wis as casting stat</p><p> - +1 caster level for divinations</p><p> - cannot know any necromancy spells</p><p></p><p>(Infernal):</p><p> - cha as casting stat</p><p> - no bonus to caster level</p><p> - no restricted schools of spells</p><p></p><p></p><p>Welcome any comments, feedback, balance concerns, etc that you may have. Thank you.</p></blockquote><p></p>
[QUOTE="Sejs, post: 872169, member: 4910"] The basic idea is a feat that a sorcerer can take at 1st level that would have his inborn magical abilities come from a different source other than draconic blood. The 5 types I can think of atm are the 4 elements and celestials. Evil outsiders would be an option, but I can't think of a good tradeoff for them, so just leaving that as-is. The feats would be mutually exclusive. The idea came about partly from the thought that why do races that have a charisma penalty because they're considdered gruff, ugly or rude (dwarves, orcs) have a problem manipulating inborne magical powers? Which then led to - hey, wouldn't it be interesting if you had a dwarven sorcerer that's was derived from their earth elemental heritage, etc etc. Earth: - con as casting stat - +1 caster level for abjurations - cannot know any illusion spells Air: - dex as casting stat - +1 caster level for illusions - cannot know any abjuration spells Fire: - int as casting stat - +1 caster level for evocations - cannot know any conjuration spells Water: - str as casting stat - +1 caster level for conjurations - cannot know any evocation spells Celestial: - wis as casting stat - +1 caster level for divinations - cannot know any necromancy spells (Infernal): - cha as casting stat - no bonus to caster level - no restricted schools of spells Welcome any comments, feedback, balance concerns, etc that you may have. Thank you. [/QUOTE]
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1st Level Sorcerer Feat - feedback please.
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