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General Tabletop Discussion
*Pathfinder & Starfinder
1st level starting-out equipment/gear/items - what's on your list?
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<blockquote data-quote="ZenFox42" data-source="post: 6197240" data-attributes="member: 6746758"><p>So, you're a first-level character. What stuff do you buy? The weapons, armor, and especially the miscellaneous items lists can be daunting in their length - what is useful, and what is not?</p><p></p><p>I know this has been done many times before (I've read many of the discussions on various forums), but what I've never seen is a single comprehensive <u><strong>list</strong></u>. So I'm going to present an initial list here, then when the dust settles, present an updated list.</p><p></p><p>I think this would also pretty much work for D&D 3.5 and d20, altho I'm not going to cross-reference everything. Probably only some things in the last category might be PF-specific.</p><p></p><p><u><strong>Please feel free to add items to the lists, or vote for or against items already on the lists. I am most interested in non-weapon, non-armor items.</strong></u></p><p></p><p></p><p></p><p><u>Weapons (as GP and encumbrance allow)</u> :</p><p><strong>Simple</strong> : Morningstar (P&B), Sickle (S), Shortspear (S).</p><p><strong>Martial</strong> : Trident (P), Flail (B), Warhammer (B), Battleaxe (S), Longsword (S).</p><p><strong>2-handed</strong> : Halberd(P), Flail (B), Greatsword (S), Greataxe (S).</p><p><strong>Reach, Simple</strong> : Longspear (P).</p><p><strong>Reach, 2-handed</strong> : Lucerne Hammer (P&B), Bardiche (S), Glaive (S).</p><p><strong>Ranged</strong> : Crossbow, light (P).</p><p>(In all cases I picked weapons that do max damage for a Medium user. I'm not interested in an optimized list here, or the best weapons for a particular class, just something for everyone that covers all damage types.)</p><p></p><p><u>Armor (as GP and encumbrance allow)</u> : </p><p>Spellcasters should be aware of the "armored kilt", providing 1 AC for a reasonable cost and enc, with no spellcasting penalties. </p><p>For others, a chain shirt is cheap and provides reasonable AC, unless your party role is the tank. </p><p>(Again, I'm not looking for a complete or optimized list of armor, you can pick your own.)</p><p></p><p><u>The "essentials" (as GP and enc allow)</u> :</p><p><strong>Dagger/knife - ALWAYS HAVE!</strong></p><p><strong>Rope - ALWAYS HAVE!</strong></p><p>Flint & steel</p><p>Light source of some type - torch, lantern, lamp, sunrod, everburning torch, etc.</p><p>Flasks of oil - to deal with swarms</p><p>Backpack - to hold all the rest of the stuff!</p><p>Grappling hook</p><p>Hammer and pitons/iron spikes - MANY uses!</p><p>Crowbar - MANY uses!</p><p>Portable ram - heavy, but gets thru doors the Rogue can't</p><p>Handsaw, shovel</p><p>Walking stick/quarterstaff - set off traps, push open doors, etc.</p><p></p><p><u>Odds and ends</u> : </p><p>Chalk - SO many uses!</p><p>Paper/parchment, ink, pen</p><p>Wire, twine, candles, whistle, marbles</p><p>Sack of flour - low-cost help against invisibility</p><p>Mirror (small piece of highly polished steel, or silver piece hammered out and polished) - for looking around corners</p><p>Empty sacks and (belt) pouches, empty stoppered bottles, etc.</p><p>Length of string with fishing hook (can also tie to the end of the walking stick/quarterstaff)</p><p></p><p><u>If you've been traveling to get to where the game begins</u> :</p><p>Bedroll, blanket, waterskin, rations, tent (optional, depending on the climate)</p><p>(Or, once you know you're going to be traveling.)</p><p></p><p><u>What if you have a little GP left over?</u></p><p><strong>Make at least some of your weapons cold iron</strong> (double normal cost) - <u>at least</u> a dagger (2 more GP) and some ranged ammo (1 more GP per batch); better weapons as you can afford them</p><p>Tindertwigs</p><p></p><p><u>What if you have a "lot" of starting GP?</u></p><p>If your DM is generous, or you (say) take the Rich Parents trait, <strong>what potions and/or Alchemical (or otherwise "magical") products would you buy</strong>? This can be general-purpose, or specialized items for spellcasters, fighters, rogues. This could also be after your very first adventure, but for whatever reason <u>this list assumes you only have several hundred GP up to maybe 900 GP to spend</u> (definitely less than 1000 GP). </p><p></p><p>Smelling salts (25 GP) - wake up an unconscious person (like the Cleric!)</p><p>Alchemist's Fire (20 GP) - faster and more reliable than flasks of oil</p><p>Vermin Repellent (5 GP) - helps against swarms</p><p></p><p>Mage Armor (50 GP) - for spellcasters</p><p>Cure Light Wounds (50 GP)</p><p> Vanish (50 GP) - short-term invisibility to buff, re-position, or sneak</p><p> Remove Sickness (50 GP) - removes nauseated and sickened effects</p><p>Holy Water (25 GP)</p><p>Enlarge Person (50 GP) - for fighters</p><p>Negate Aroma (50 GP) - for sneakies</p><p></p><p>Magic Weapon (50 GP) - allows you to hit DR/magic creatures</p><p>Bladeguard (40 GP) - protects your weapon from creatures that can damage it when struck</p><p>Unguent of Timelessness (150 GP) - preserves your dead body</p><p></p><p>Note that if you're a spellcaster, and your class can cast any of the above spells, you can have it as a scroll for 1/2 the price of a potion (assuming it can be done as a scroll, etc.).</p><p></p><p><strong>Please limit your suggestions for this list to a price of 150 GP or less <u>per item</u>!</strong></p></blockquote><p></p>
[QUOTE="ZenFox42, post: 6197240, member: 6746758"] So, you're a first-level character. What stuff do you buy? The weapons, armor, and especially the miscellaneous items lists can be daunting in their length - what is useful, and what is not? I know this has been done many times before (I've read many of the discussions on various forums), but what I've never seen is a single comprehensive [U][B]list[/B][/U]. So I'm going to present an initial list here, then when the dust settles, present an updated list. I think this would also pretty much work for D&D 3.5 and d20, altho I'm not going to cross-reference everything. Probably only some things in the last category might be PF-specific. [U][B]Please feel free to add items to the lists, or vote for or against items already on the lists. I am most interested in non-weapon, non-armor items.[/B][/U] [U]Weapons (as GP and encumbrance allow)[/U] : [B]Simple[/B] : Morningstar (P&B), Sickle (S), Shortspear (S). [B]Martial[/B] : Trident (P), Flail (B), Warhammer (B), Battleaxe (S), Longsword (S). [B]2-handed[/B] : Halberd(P), Flail (B), Greatsword (S), Greataxe (S). [B]Reach, Simple[/B] : Longspear (P). [B]Reach, 2-handed[/B] : Lucerne Hammer (P&B), Bardiche (S), Glaive (S). [B]Ranged[/B] : Crossbow, light (P). (In all cases I picked weapons that do max damage for a Medium user. I'm not interested in an optimized list here, or the best weapons for a particular class, just something for everyone that covers all damage types.) [U]Armor (as GP and encumbrance allow)[/U] : Spellcasters should be aware of the "armored kilt", providing 1 AC for a reasonable cost and enc, with no spellcasting penalties. For others, a chain shirt is cheap and provides reasonable AC, unless your party role is the tank. (Again, I'm not looking for a complete or optimized list of armor, you can pick your own.) [U]The "essentials" (as GP and enc allow)[/U] : [B]Dagger/knife - ALWAYS HAVE![/B] [B]Rope - ALWAYS HAVE![/B] Flint & steel Light source of some type - torch, lantern, lamp, sunrod, everburning torch, etc. Flasks of oil - to deal with swarms Backpack - to hold all the rest of the stuff! Grappling hook Hammer and pitons/iron spikes - MANY uses! Crowbar - MANY uses! Portable ram - heavy, but gets thru doors the Rogue can't Handsaw, shovel Walking stick/quarterstaff - set off traps, push open doors, etc. [U]Odds and ends[/U] : Chalk - SO many uses! Paper/parchment, ink, pen Wire, twine, candles, whistle, marbles Sack of flour - low-cost help against invisibility Mirror (small piece of highly polished steel, or silver piece hammered out and polished) - for looking around corners Empty sacks and (belt) pouches, empty stoppered bottles, etc. Length of string with fishing hook (can also tie to the end of the walking stick/quarterstaff) [U]If you've been traveling to get to where the game begins[/U] : Bedroll, blanket, waterskin, rations, tent (optional, depending on the climate) (Or, once you know you're going to be traveling.) [U]What if you have a little GP left over?[/U] [B]Make at least some of your weapons cold iron[/B] (double normal cost) - [U]at least[/U] a dagger (2 more GP) and some ranged ammo (1 more GP per batch); better weapons as you can afford them Tindertwigs [U]What if you have a "lot" of starting GP?[/U] If your DM is generous, or you (say) take the Rich Parents trait, [B]what potions and/or Alchemical (or otherwise "magical") products would you buy[/B]? This can be general-purpose, or specialized items for spellcasters, fighters, rogues. This could also be after your very first adventure, but for whatever reason [U]this list assumes you only have several hundred GP up to maybe 900 GP to spend[/U] (definitely less than 1000 GP). Smelling salts (25 GP) - wake up an unconscious person (like the Cleric!) Alchemist's Fire (20 GP) - faster and more reliable than flasks of oil Vermin Repellent (5 GP) - helps against swarms Mage Armor (50 GP) - for spellcasters Cure Light Wounds (50 GP) Vanish (50 GP) - short-term invisibility to buff, re-position, or sneak Remove Sickness (50 GP) - removes nauseated and sickened effects Holy Water (25 GP) Enlarge Person (50 GP) - for fighters Negate Aroma (50 GP) - for sneakies Magic Weapon (50 GP) - allows you to hit DR/magic creatures Bladeguard (40 GP) - protects your weapon from creatures that can damage it when struck Unguent of Timelessness (150 GP) - preserves your dead body Note that if you're a spellcaster, and your class can cast any of the above spells, you can have it as a scroll for 1/2 the price of a potion (assuming it can be done as a scroll, etc.). [B]Please limit your suggestions for this list to a price of 150 GP or less [U]per item[/U]![/B] [/QUOTE]
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1st level starting-out equipment/gear/items - what's on your list?
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