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General Tabletop Discussion
*Pathfinder & Starfinder
1st level starting-out equipment/gear/items - what's on your list?
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<blockquote data-quote="Celebrim" data-source="post: 6202852" data-attributes="member: 4937"><p>A serious party, knowing that they are facing a 1e style RBDM and fully armed with meta-gaming information will always have in the party:</p><p></p><p>a) One container of very strong alcohol, such as brandy or whisky, for intoxicating such creatures as Executioner's Hoods</p><p>b) A large pouch of salt for assisting in killing giant slugs and the like.</p><p>c) A large bar of soap for removing oily or greasy substances.</p><p>d) Garlic, sprigs of wolfsbane and similarly effective herbal barriers.</p><p>e) A pouch of anise seeds and/or powdered for distracting or defeating the olfactory senses of creatures that track by scent.</p><p>f) A thin flexible limewood strip for lifting latches and doors barred on the other side.</p><p>g) One or more containers of good wine, since sharing alcohol is an almost universal gesture of friendship and makes a suitable bribe for some creatures.</p><p>h) One or more mules to carry goods in and treasure out. </p><p>i) Empty vials, flasks, and embalming tools/fluid for preserving potentially valuable monster parts and other items that can be used as spell or item crafting reagents or sold. In some cases, padded chests and small durable cages can be a good investment as well for the player intent on maximizing profits.</p><p>j) Sealing wax and a signet ring for tamper proofing items, doors, containers, messages, etc.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6202852, member: 4937"] A serious party, knowing that they are facing a 1e style RBDM and fully armed with meta-gaming information will always have in the party: a) One container of very strong alcohol, such as brandy or whisky, for intoxicating such creatures as Executioner's Hoods b) A large pouch of salt for assisting in killing giant slugs and the like. c) A large bar of soap for removing oily or greasy substances. d) Garlic, sprigs of wolfsbane and similarly effective herbal barriers. e) A pouch of anise seeds and/or powdered for distracting or defeating the olfactory senses of creatures that track by scent. f) A thin flexible limewood strip for lifting latches and doors barred on the other side. g) One or more containers of good wine, since sharing alcohol is an almost universal gesture of friendship and makes a suitable bribe for some creatures. h) One or more mules to carry goods in and treasure out. i) Empty vials, flasks, and embalming tools/fluid for preserving potentially valuable monster parts and other items that can be used as spell or item crafting reagents or sold. In some cases, padded chests and small durable cages can be a good investment as well for the player intent on maximizing profits. j) Sealing wax and a signet ring for tamper proofing items, doors, containers, messages, etc. [/QUOTE]
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Community
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1st level starting-out equipment/gear/items - what's on your list?
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