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*Dungeons & Dragons
1st Level Wizard Defenses
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<blockquote data-quote="glectin" data-source="post: 6296147" data-attributes="member: 6775342"><p>Hey everyone, recently I tried building a hybrid avenger/wizard (haven't played them yet mind you) I went hybrid avenger mostly to use the avenger's armor of faith talent thing, and the point of the build was to see if I could make a character with a similar AC to my friends level 1 earthstrength warden (AC 20 Fort 16 Ref 12 Wil 12) which he will be using in an upcoming campaign we'll be playing. So I was wondering how I could modify the defenses of my Wizard/avenger to make it better, like is higher in one defense better or relatively even in all? Also any advice would be highly appreciated on other parts (especially powers). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Erik, level 1</p><p>Human, Wizard|Avenger</p><p>Hybrid Talent: Armor of Faith</p><p>Hybrid Avenger: Hybrid Avenger Will</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Auspicious Birth (Auspicious Birth Benefit)</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 20, Wis 11, Cha 8.</p><p></p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 14, Dex 10, Int 18, Wis 11, Cha 8.</p><p></p><p></p><p></p><p></p><p>AC: 20 Fort: 13 Reflex: 16 Will: 13</p><p>HP: 32 Surges: 8 Surge Value: 8</p><p></p><p></p><p>TRAINED SKILLS</p><p>Nature +5, History +10, Religion +10, Arcana +10</p><p></p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering, Endurance +2, Heal, Insight, Intimidate -1, Perception, Stealth, Streetwise -1, Thievery, Athletics</p><p></p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Unarmored Agility</p><p></p><p></p><p>POWERS</p><p>Bonus At-Will Power: Cloud of Daggers</p><p>Hybrid at-will 1: Bond of Censure</p><p>Hybrid at-will 1: Magic Missile</p><p>Hybrid encounter 1: Force Orb</p><p>Hybrid daily 1: Horrid Whispers</p><p></p><p></p><p>ITEMS</p><p>Cloth Armor (Basic Clothing), Adventurer's Kit, Guardian staff</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>p.s. The reason it as a Guardian Staff was because I had thought of getting the "Superior Implement Training (Guardian staff)" feat at level 2.</p></blockquote><p></p>
[QUOTE="glectin, post: 6296147, member: 6775342"] Hey everyone, recently I tried building a hybrid avenger/wizard (haven't played them yet mind you) I went hybrid avenger mostly to use the avenger's armor of faith talent thing, and the point of the build was to see if I could make a character with a similar AC to my friends level 1 earthstrength warden (AC 20 Fort 16 Ref 12 Wil 12) which he will be using in an upcoming campaign we'll be playing. So I was wondering how I could modify the defenses of my Wizard/avenger to make it better, like is higher in one defense better or relatively even in all? Also any advice would be highly appreciated on other parts (especially powers). :) ====== Created Using Wizards of the Coast D&D Character Builder ====== Erik, level 1 Human, Wizard|Avenger Hybrid Talent: Armor of Faith Hybrid Avenger: Hybrid Avenger Will Human Power Selection: Bonus At-Will Power Background: Auspicious Birth (Auspicious Birth Benefit) FINAL ABILITY SCORES Str 10, Con 14, Dex 10, Int 20, Wis 11, Cha 8. STARTING ABILITY SCORES Str 10, Con 14, Dex 10, Int 18, Wis 11, Cha 8. AC: 20 Fort: 13 Reflex: 16 Will: 13 HP: 32 Surges: 8 Surge Value: 8 TRAINED SKILLS Nature +5, History +10, Religion +10, Arcana +10 UNTRAINED SKILLS Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering, Endurance +2, Heal, Insight, Intimidate -1, Perception, Stealth, Streetwise -1, Thievery, Athletics FEATS Human: Hybrid Talent Level 1: Unarmored Agility POWERS Bonus At-Will Power: Cloud of Daggers Hybrid at-will 1: Bond of Censure Hybrid at-will 1: Magic Missile Hybrid encounter 1: Force Orb Hybrid daily 1: Horrid Whispers ITEMS Cloth Armor (Basic Clothing), Adventurer's Kit, Guardian staff ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== p.s. The reason it as a Guardian Staff was because I had thought of getting the "Superior Implement Training (Guardian staff)" feat at level 2. [/QUOTE]
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