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General Tabletop Discussion
*Dungeons & Dragons
1st Level Wizard Defenses
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6296233" data-attributes="member: 82106"><p>He's probably going for one of those 'in your face' front-line staff wizard builds that uses Staff of Defense, a high AC, and knocks things around with Thunderwave and Beguiling Strands. Later on you drop on a nice Stinking Cloud and then maybe Wall of Fire, etc, pump up your area damage as much as possible and find lots of ways to get an extra action. If the rest of the party tosses in some forced movement as well then it becomes quite vicious. </p><p></p><p>HOWEVER, you don't need to mix in another class to get a good AC. Consider, with a 20 INT you already have AC15, and Staff of Defense gives you a +1 AC, Hafted Defense will add a +1 Shield Bonus to that, and as a human you can start with another feat, there are a few that can work for you. The simplest would be Leather Armor Proficiency, which is good for another 2 points of AC. That gets you to 19, not quite 20, but damned close. A better option is probably Staff Expertise, which will let you make attacks without provoking (on top of the golden +1 attack bonus). That gives you AC17, and any marked enemy will be attacking with a penalty of -2, meaning if your warden friend does his job your AC is effectively only one short of his. There are ways to get another +1 I believe, like taking the feat that lets you treat a staff as a double weapon and then taking Two Weapon Defense I think will work. In any case Shield is also your friend, so it should be quite possible to be effective with starting AC17 on the front line. Chances are the rogue will draw more fire than you will.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6296233, member: 82106"] He's probably going for one of those 'in your face' front-line staff wizard builds that uses Staff of Defense, a high AC, and knocks things around with Thunderwave and Beguiling Strands. Later on you drop on a nice Stinking Cloud and then maybe Wall of Fire, etc, pump up your area damage as much as possible and find lots of ways to get an extra action. If the rest of the party tosses in some forced movement as well then it becomes quite vicious. HOWEVER, you don't need to mix in another class to get a good AC. Consider, with a 20 INT you already have AC15, and Staff of Defense gives you a +1 AC, Hafted Defense will add a +1 Shield Bonus to that, and as a human you can start with another feat, there are a few that can work for you. The simplest would be Leather Armor Proficiency, which is good for another 2 points of AC. That gets you to 19, not quite 20, but damned close. A better option is probably Staff Expertise, which will let you make attacks without provoking (on top of the golden +1 attack bonus). That gives you AC17, and any marked enemy will be attacking with a penalty of -2, meaning if your warden friend does his job your AC is effectively only one short of his. There are ways to get another +1 I believe, like taking the feat that lets you treat a staff as a double weapon and then taking Two Weapon Defense I think will work. In any case Shield is also your friend, so it should be quite possible to be effective with starting AC17 on the front line. Chances are the rogue will draw more fire than you will. [/QUOTE]
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