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*Pathfinder & Starfinder
1st level wizard design
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<blockquote data-quote="JoelF" data-source="post: 481645" data-attributes="member: 8829"><p>Consider a small sized race, for the +1 to AC and attack rolls. The STR penalty isn't a big deal, since you won't be in melee often anyway. Also, if you pick halfling, you get +2 dex, and thus another +1 to AC, and if you pick gnome, you get +2 con, and a bonus hp/level. (This later choice is especially good with a toad familiar, which gives an additional +2 Con.)</p><p></p><p>As for spells, you should probably choose either sleep or color spray for their ability to take out a group of low level foes. You should also take either mage armor or shield (if not both) for defense. Magic missile or truestrike are also good choices for offense, but not quite as good as sleep or color spray at 1st level. They are great spells for readying an action to disrupt enemy spellcasters with, however.</p><p></p><p>For feats you have several options. Dodge and toughness increase your defense. (so does expertise and the saving throw enhancers, but these aren't as useful as 1st level.) There's others, but these are what I'd worry about at first.</p><p></p><p>You won't be able to make scrolls at character creation yourself, since you'll have 0 XP, but after your first adventure, make several. As mentioned, if you have the gold (which wizards often do) buy a scroll or two, since they're only 25gp for a caster level 1 scroll.</p></blockquote><p></p>
[QUOTE="JoelF, post: 481645, member: 8829"] Consider a small sized race, for the +1 to AC and attack rolls. The STR penalty isn't a big deal, since you won't be in melee often anyway. Also, if you pick halfling, you get +2 dex, and thus another +1 to AC, and if you pick gnome, you get +2 con, and a bonus hp/level. (This later choice is especially good with a toad familiar, which gives an additional +2 Con.) As for spells, you should probably choose either sleep or color spray for their ability to take out a group of low level foes. You should also take either mage armor or shield (if not both) for defense. Magic missile or truestrike are also good choices for offense, but not quite as good as sleep or color spray at 1st level. They are great spells for readying an action to disrupt enemy spellcasters with, however. For feats you have several options. Dodge and toughness increase your defense. (so does expertise and the saving throw enhancers, but these aren't as useful as 1st level.) There's others, but these are what I'd worry about at first. You won't be able to make scrolls at character creation yourself, since you'll have 0 XP, but after your first adventure, make several. As mentioned, if you have the gold (which wizards often do) buy a scroll or two, since they're only 25gp for a caster level 1 scroll. [/QUOTE]
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