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*Pathfinder & Starfinder
1st level wizard design
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<blockquote data-quote="Shard O'Glase" data-source="post: 482032" data-attributes="member: 1134"><p>I always say go human, one i like playing humans, and 2 I see feats as the customization process of 3e pcs and one bonus feat means more customization. </p><p></p><p>I ignore combat feats like dodge, point blank shot etc, and foc us on meta-magic and then item creation. </p><p></p><p>metamagic feats i like in no particular order, sielnt spell(silent teleport=no componets), chain spell(its justcool and chain haste is potent), scult spell(again cool facto+it is still potent), empower(only damage booster M needed), extend/persitent(all day madness isa life saver) </p><p></p><p>Item creation feats all are cool, but I generally ignore wands and staves since I can make do with my free scribe scroll(yes they are better but feats are mad precious so I want something that I can't pseudo duplicate with a undle of 50 scrolls) </p><p></p><p>Arms and armor I also am willing to ignore if the cleric picks up the slack and takes it otherwise it is too useful to the party to be able to cherry pick weapons and armor for the party tanks. </p><p></p><p>Rods i dig for absorbtion and metamagic(especially if your DM lets you use other peoples metamagic feats if they work with you in the process) rods also have some cool benefits for thw hole party. </p><p></p><p>If you decide to go the wands, staves route, I beleive someone said that there is a feat in epic handbook that lets you use your actual int for the dc of the items instead of the base int needed to cast the spell, if that is one of the non-epic feats in the book it's a must have IMO.</p><p></p><p>wondeous items are a duh IMO, and rings are classic though not as powergamery as I'd like.</p><p></p><p>specialization; not worth it IMO on a cost benefit ratio, but some people like the flavor.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 482032, member: 1134"] I always say go human, one i like playing humans, and 2 I see feats as the customization process of 3e pcs and one bonus feat means more customization. I ignore combat feats like dodge, point blank shot etc, and foc us on meta-magic and then item creation. metamagic feats i like in no particular order, sielnt spell(silent teleport=no componets), chain spell(its justcool and chain haste is potent), scult spell(again cool facto+it is still potent), empower(only damage booster M needed), extend/persitent(all day madness isa life saver) Item creation feats all are cool, but I generally ignore wands and staves since I can make do with my free scribe scroll(yes they are better but feats are mad precious so I want something that I can't pseudo duplicate with a undle of 50 scrolls) Arms and armor I also am willing to ignore if the cleric picks up the slack and takes it otherwise it is too useful to the party to be able to cherry pick weapons and armor for the party tanks. Rods i dig for absorbtion and metamagic(especially if your DM lets you use other peoples metamagic feats if they work with you in the process) rods also have some cool benefits for thw hole party. If you decide to go the wands, staves route, I beleive someone said that there is a feat in epic handbook that lets you use your actual int for the dc of the items instead of the base int needed to cast the spell, if that is one of the non-epic feats in the book it's a must have IMO. wondeous items are a duh IMO, and rings are classic though not as powergamery as I'd like. specialization; not worth it IMO on a cost benefit ratio, but some people like the flavor. [/QUOTE]
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