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General Tabletop Discussion
*Pathfinder & Starfinder
1st level wizard design
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<blockquote data-quote="smetzger" data-source="post: 483851" data-attributes="member: 1230"><p>Human - w/ Improved Init and Extend, pick up Craft Wonderous at 3rd level, Sculpt Spell and Energy Substitution should be eventually picked up. Do not take Enlarge, in many cases Sculpt will do almost as good of a job and is much cheaper.</p><p></p><p>Skills - max out Concentration, Spellcraft, and Knowledge Arcane every level. No need to put ranks in Scry untill you can Scry, then you can play catchup. 1/2 rank in Open Locks is a good idea if you have a decent Dex and there is no party Rogue. </p><p></p><p>Spells - Mage Armor, Color Spray or Sleep, and Identify are a must. If you don't have Shield and Magic Missile pick them up by 2nd level.</p><p></p><p>Int highest, then Dex, then Con.</p><p>Cha or Str can be dump stats</p><p></p><p>Scribe scrolls for every non-combat spell.</p><p></p><p>Don't worry about bracers, just using an Extended Mage Armor and a Pearl of Power (2nd level) is cheaper and more flexible. As a Wizard you should rely more on Mage Armor than Shield, it lasts longer thus doesn't eat into your spells per day as much. A Sorcerer can afford to cast Shield every combat but a Wizard needs to conserve spells cast.</p><p></p><p>I would not specialize. I have found the biggest disadvantage is that when you level up one of your two precious free spells must be from this school.</p></blockquote><p></p>
[QUOTE="smetzger, post: 483851, member: 1230"] Human - w/ Improved Init and Extend, pick up Craft Wonderous at 3rd level, Sculpt Spell and Energy Substitution should be eventually picked up. Do not take Enlarge, in many cases Sculpt will do almost as good of a job and is much cheaper. Skills - max out Concentration, Spellcraft, and Knowledge Arcane every level. No need to put ranks in Scry untill you can Scry, then you can play catchup. 1/2 rank in Open Locks is a good idea if you have a decent Dex and there is no party Rogue. Spells - Mage Armor, Color Spray or Sleep, and Identify are a must. If you don't have Shield and Magic Missile pick them up by 2nd level. Int highest, then Dex, then Con. Cha or Str can be dump stats Scribe scrolls for every non-combat spell. Don't worry about bracers, just using an Extended Mage Armor and a Pearl of Power (2nd level) is cheaper and more flexible. As a Wizard you should rely more on Mage Armor than Shield, it lasts longer thus doesn't eat into your spells per day as much. A Sorcerer can afford to cast Shield every combat but a Wizard needs to conserve spells cast. I would not specialize. I have found the biggest disadvantage is that when you level up one of your two precious free spells must be from this school. [/QUOTE]
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