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1st Level Wizard Starting Spells - Which Ones?
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<blockquote data-quote="Kaji" data-source="post: 1402971" data-attributes="member: 7738"><p>1 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p>-as already mentioned, gret protection, and still useful at higher leves</p><p>2 Mage Armor: Gives subject +4 armor bonus.</p><p>-a standard of good defense, long duration, good bonus</p><p>3 Summon Monster I: Calls extraplanar creature to fight for you.</p><p>-can do most of the things unseen servant can do, but you have much more flexibility. </p><p>4 Enlarge Person: Humanoid creature doubles in size.</p><p>-as already mentioned, a great boost to your fighter types</p><p>5 Comprehend Languages: You understand all spoken and written languages.</p><p>-great for diplomatic situations</p><p>6 Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.</p><p>-really good at lower levels as long as the creatures are living and low level</p><p>7 Fengut: You nauseate victim for 1d4+1 rounds</p><p>-also great at lower levels, but can tackle higher level creatures</p><p>8 Lesser Sonic Orb: As lesser acid orb, except sonic damage</p><p>-an alternate to the classic <em>magic missile</em>, and used for just that reason. Plus, useful against everybody like <em>magic missile</em> is.</p></blockquote><p></p>
[QUOTE="Kaji, post: 1402971, member: 7738"] 1 Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. -as already mentioned, gret protection, and still useful at higher leves 2 Mage Armor: Gives subject +4 armor bonus. -a standard of good defense, long duration, good bonus 3 Summon Monster I: Calls extraplanar creature to fight for you. -can do most of the things unseen servant can do, but you have much more flexibility. 4 Enlarge Person: Humanoid creature doubles in size. -as already mentioned, a great boost to your fighter types 5 Comprehend Languages: You understand all spoken and written languages. -great for diplomatic situations 6 Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. -really good at lower levels as long as the creatures are living and low level 7 Fengut: You nauseate victim for 1d4+1 rounds -also great at lower levels, but can tackle higher level creatures 8 Lesser Sonic Orb: As lesser acid orb, except sonic damage -an alternate to the classic [I]magic missile[/I], and used for just that reason. Plus, useful against everybody like [I]magic missile[/I] is. [/QUOTE]
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