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1st Level Wizard Starting Spells - Which Ones?
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<blockquote data-quote="Altalazar" data-source="post: 1413214" data-attributes="member: 939"><p>Back in 1E I had a rather old character wizard who reached 17th level. In the process, he had made a mage's guild and actually, I ended up playing the lower level mages in the guild in adventures more than I played him. </p><p></p><p>Since I had to make up so many different mage PCs to flesh out the guild, I ended up getting somewhat creative with styles. There were no specialists then, but what I did instead was make my own sort of specialists.</p><p></p><p>I made an ugly wizard who decided he wanted everyone to like him - so he made up for it with specializing in charm spells. I even researched my own varations on charms (one of the benefits of having my own guild) and so the spells he had were truly geared to his personality.</p><p></p><p>I had another one who was obsessed with lightning, so spells with lightning effects were researched - in some cases, it was more about style - like he researched a lightning version of knock - it "fried open" a lock - destroying it in the process. I did my own mini-lightning missiles spell - like magic missile, except it was electricity and therefore had its pluses and minuses. And so on. Some were entirely unique.</p><p></p><p>I had several others with other themes.</p><p></p><p>I found that rather interesting - while they could have used some of the more standard spells, it was more fun for me to play them as if they'd rather only do spells of a certain type - and they came up with all sorts of creative uses for their spells. </p><p></p><p>Just an idea to try something different for a 1st level wizard.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1413214, member: 939"] Back in 1E I had a rather old character wizard who reached 17th level. In the process, he had made a mage's guild and actually, I ended up playing the lower level mages in the guild in adventures more than I played him. Since I had to make up so many different mage PCs to flesh out the guild, I ended up getting somewhat creative with styles. There were no specialists then, but what I did instead was make my own sort of specialists. I made an ugly wizard who decided he wanted everyone to like him - so he made up for it with specializing in charm spells. I even researched my own varations on charms (one of the benefits of having my own guild) and so the spells he had were truly geared to his personality. I had another one who was obsessed with lightning, so spells with lightning effects were researched - in some cases, it was more about style - like he researched a lightning version of knock - it "fried open" a lock - destroying it in the process. I did my own mini-lightning missiles spell - like magic missile, except it was electricity and therefore had its pluses and minuses. And so on. Some were entirely unique. I had several others with other themes. I found that rather interesting - while they could have used some of the more standard spells, it was more fun for me to play them as if they'd rather only do spells of a certain type - and they came up with all sorts of creative uses for their spells. Just an idea to try something different for a 1st level wizard. [/QUOTE]
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