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1st Level Wizard - What Spells Do You Take?
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<blockquote data-quote="CanadienneBacon" data-source="post: 3395299" data-attributes="member: 11146"><p>I think the following are seven good 1st-level wizard spells: <em>grease, mage armor, obscuring mist, identify, magic missile, color spray,</em> and <em>silent image</em>. I also like <em>ray of enfeeblement,</em> but necromancy isn't for every character and if I think the PC wouldn't be cast from that school then I don't take the spell even though it's hella effective at low levels. No save and all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> At some point soon after first level, I often try to buy scrolls of <em>feather fall, animate rope,</em> and <em>jump</em>. <em> Grease</em> is my all-time favorite 1st-level spell. <em>Mage armor</em> is, well, it's <em>mage armor</em>. Gotta have it. <em>Obscuring mist </em> is cool for getaways and trumps <em>expeditious retreat </em> because you can use <em>obscuring mist</em> for sneaking too. <em>Identify</em> helps you know what the heck you've just found in that pile of loot. <em>Magic missile</em>...sometimes I don't take this spell but most people seem to take it right away and I can't blame them. To a lot of folks through a lot of generations of D&D, it's a staple. <em>Color spray</em> used to be a lot better in earlier editions but it's still a good spell and I like the 'knock 'em out' instead of 'kill 'em outright' way it works. Very useful for wreaking havoc on the DM by color spraying enemies so you can interrogate them later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <em>Silent image</em> is a great defensive spell. Need a place to hide? Make an illusory stone wall to get behind. Or a bit of rock cliff. Or a bush. Or a tree. Or a horse. Whatever. </p><p></p><p>When I'm creating a 1st-level adventuring wizard, I don't bother with <em>unseen servant</em>. You have limited slots and there are other more useful spells to include in your adventuring repetoire. <em>Unseen servant </em> is a nifty spell but when I take it, I wait until later or buy it in scroll form to copy into the character's spellbook.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3395299, member: 11146"] I think the following are seven good 1st-level wizard spells: [I]grease, mage armor, obscuring mist, identify, magic missile, color spray,[/i] and [i]silent image[/i]. I also like [I]ray of enfeeblement,[/I] but necromancy isn't for every character and if I think the PC wouldn't be cast from that school then I don't take the spell even though it's hella effective at low levels. No save and all. :) At some point soon after first level, I often try to buy scrolls of [I]feather fall, animate rope,[/i] and [i]jump[/I]. [I] Grease[/I] is my all-time favorite 1st-level spell. [I]Mage armor[/I] is, well, it's [I]mage armor[/I]. Gotta have it. [I]Obscuring mist [/I] is cool for getaways and trumps [I]expeditious retreat [/I] because you can use [I]obscuring mist[/I] for sneaking too. [I]Identify[/I] helps you know what the heck you've just found in that pile of loot. [I]Magic missile[/I]...sometimes I don't take this spell but most people seem to take it right away and I can't blame them. To a lot of folks through a lot of generations of D&D, it's a staple. [I]Color spray[/I] used to be a lot better in earlier editions but it's still a good spell and I like the 'knock 'em out' instead of 'kill 'em outright' way it works. Very useful for wreaking havoc on the DM by color spraying enemies so you can interrogate them later. :p [I]Silent image[/I] is a great defensive spell. Need a place to hide? Make an illusory stone wall to get behind. Or a bit of rock cliff. Or a bush. Or a tree. Or a horse. Whatever. When I'm creating a 1st-level adventuring wizard, I don't bother with [I]unseen servant[/I]. You have limited slots and there are other more useful spells to include in your adventuring repetoire. [I]Unseen servant [/I] is a nifty spell but when I take it, I wait until later or buy it in scroll form to copy into the character's spellbook. [/QUOTE]
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