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1st Level Wizard - What Spells Do You Take?
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<blockquote data-quote="Sejs" data-source="post: 3395322" data-attributes="member: 4910"><p>Ah 1st level, when cantrips actually matter. </p><p></p><p>First off - get to know <u>Prestidigitation</u> and <u>Dancing Lights</u>. They are your friends. Also keep a <u>Detect Magic</u> handy, as dealing with the magic stuff is part of what you do as a wizard.</p><p></p><p>Keep a crossbow on hand. You'll be using it. For a little while, it'll be your main mode of offense. At this level <em>Magic Missle</em> is a waste. <em>Burning Hands</em> is an annoyance. If you need to hurt people, shoot them. Don't bother with defensive spells yet, you don't have the spell slots to spare. Just play smart and make sure to be where the violence isn't.</p><p></p><p><u>Color Spray</u>. It's your Save The Day button. Know it, love it.</p><p></p><p>For your other spell, because let's face it, you have one from your int mod - several options. From the PHB:</p><p></p><p><u>Grease</u>. Great for croud control. It's one of those spells that just keeps on giving, even as the levels roll past. Not many badguys bother investing in Balance.</p><p></p><p><u>Enlarge Person</u>. The fighters will love you forever and ever. And at 1 min/lvl, the duration's not bad either.</p><p></p><p><u>Obscuring Mist</u>. Another good croud control spell.</p><p></p><p><u>Ray of Enfeeblement</u>. A boss-killer. Turns ogres into kittens. Pulls the teeth out of even the most hardened low-level brute. Very special purpose though, so I'd put it low on the list of priorities.</p><p></p><p><u>Silent Image</u>. The more creative you can be the better it gets. Illusions can be very fun and amazingly useful, just remember - look, don't touch. The concentration duration is also ver' nice.</p><p></p><p></p><p>From the SC: </p><p></p><p><u>Ray of Clumsiness</u>. It's to agile foes what Enfeeblement is to brutes. Handy in the right circumstances, though even slightly less so than its str-sapping brother.</p><p></p><p><u>Benign Transposition</u>. The real cherry. Particularly fun in combination with a flying familiar. Get an ally where you need him to be. Move an injured comrade away from the front lines. Amaze your friends. Confound your enemies.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3395322, member: 4910"] Ah 1st level, when cantrips actually matter. First off - get to know [u]Prestidigitation[/u] and [u]Dancing Lights[/u]. They are your friends. Also keep a [u]Detect Magic[/u] handy, as dealing with the magic stuff is part of what you do as a wizard. Keep a crossbow on hand. You'll be using it. For a little while, it'll be your main mode of offense. At this level [i]Magic Missle[/i] is a waste. [i]Burning Hands[/i] is an annoyance. If you need to hurt people, shoot them. Don't bother with defensive spells yet, you don't have the spell slots to spare. Just play smart and make sure to be where the violence isn't. [u]Color Spray[/u]. It's your Save The Day button. Know it, love it. For your other spell, because let's face it, you have one from your int mod - several options. From the PHB: [u]Grease[/u]. Great for croud control. It's one of those spells that just keeps on giving, even as the levels roll past. Not many badguys bother investing in Balance. [u]Enlarge Person[/u]. The fighters will love you forever and ever. And at 1 min/lvl, the duration's not bad either. [u]Obscuring Mist[/u]. Another good croud control spell. [u]Ray of Enfeeblement[/u]. A boss-killer. Turns ogres into kittens. Pulls the teeth out of even the most hardened low-level brute. Very special purpose though, so I'd put it low on the list of priorities. [u]Silent Image[/u]. The more creative you can be the better it gets. Illusions can be very fun and amazingly useful, just remember - look, don't touch. The concentration duration is also ver' nice. From the SC: [u]Ray of Clumsiness[/u]. It's to agile foes what Enfeeblement is to brutes. Handy in the right circumstances, though even slightly less so than its str-sapping brother. [u]Benign Transposition[/u]. The real cherry. Particularly fun in combination with a flying familiar. Get an ally where you need him to be. Move an injured comrade away from the front lines. Amaze your friends. Confound your enemies. [/QUOTE]
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