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1st Person vs. 3rd Person DMing
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<blockquote data-quote="Janx" data-source="post: 5091457" data-attributes="member: 8835"><p>i use 2nd person to relay what the senses are getting (you see X, you smell Y). I also use it to relay player actions, based on what they told me or has happened to them. Part active listening, part descriptive text. (you swing your axe at the orc and it carves a deep gash into his side. You stagger a step as you block the orc's two-handed sword).</p><p></p><p>I never use it to state what a PC is feeling, or to declare a PC's action that the player didn't declare themself.</p><p></p><p>I use 1st person for most NPCs (unless we're trying to do quick-shopping) in what they say. I might launch into 1st person, with a 3rd person declaration (the shopkeeper barks, "Hey, you gonna pay for that?").</p><p></p><p>I use 3rd person for NPC actions, even within the conversation.</p><p></p><p>Minimizing Multiple NPC Scenes is a good idea. Especially avoid having opposed NPCs, either conversationally or combatively. It's too much mess, and tends to put the PCs in the audience, rather than protagonist position. If you do have multiple NPCs, make 1 of them in charge, thus doing most of the talking. The lesser NPCs, if they say anything, will likely be to agree or nod.</p></blockquote><p></p>
[QUOTE="Janx, post: 5091457, member: 8835"] i use 2nd person to relay what the senses are getting (you see X, you smell Y). I also use it to relay player actions, based on what they told me or has happened to them. Part active listening, part descriptive text. (you swing your axe at the orc and it carves a deep gash into his side. You stagger a step as you block the orc's two-handed sword). I never use it to state what a PC is feeling, or to declare a PC's action that the player didn't declare themself. I use 1st person for most NPCs (unless we're trying to do quick-shopping) in what they say. I might launch into 1st person, with a 3rd person declaration (the shopkeeper barks, "Hey, you gonna pay for that?"). I use 3rd person for NPC actions, even within the conversation. Minimizing Multiple NPC Scenes is a good idea. Especially avoid having opposed NPCs, either conversationally or combatively. It's too much mess, and tends to put the PCs in the audience, rather than protagonist position. If you do have multiple NPCs, make 1 of them in charge, thus doing most of the talking. The lesser NPCs, if they say anything, will likely be to agree or nod. [/QUOTE]
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