1st round in combat

Sharkon

First Post
I have seen this on rpg pc games and one of my friends mentioned that once in a campaign. If in the first roud of combat (after initiatives have been rolled) a player has not played , is he considered flat footed ?...
 

log in or register to remove this ad


Define "not played".

If his turn in the initiative order comes up and he chose to do "nothing", most DMs consider that to be choosing the "Delay" action.

Delay changes your turn in the initiative order and you can't interrupt someone's actions like you could with a readied action.

This makes it an interesting question.


If you ready then you are not flat-footed but if you delay you might be considered so.

Very interesting since your turn in the initiative order came up and per the Rules Compendium (pg 70)
At the start of a battle, before your first regular turn in the intitiative order, you're flat-footed.


Now you can't make your decision to delay until your first regular turn in the
intitiative order has come up, you then change your order from that point on.

RC pg 43
By choosing to delay, you take no action on your regular turn, then act normally on whatever initiative count you decide. You voluntarily change your intitiative count for the rest of the combat.

PHB pg 127

Flat-footed: At the start of a battle, before you have had a chance to act (specifically before your first regular turn in the initiative order), you are flat-footed.

Note that it doesn't say "act" it specifically hinges on having a chance to act and specifies that is tied to your first regular turn in the initiative order.

I would interpret this to mean that even if you delay on your first turn that your first regular turn in the initiative order has passed and you are no longer considered flat-footed.
 

You are only flat-footed if you are incapable of acting. By Delaying, you're "in the game". To rule otherwise, while I might understand the viewpoint from a strict interpretation, is, IMO, unreasonable.
 

I agree with green slime. If a DM tried to tell me I remain flatfooted if I choose to delay, I'd ask if I could keep my spell durations going longer by delaying. After all, a 1 round duration ends at the start of the caster's next turn... Of course, any reasonable person would say the rules intened that they end on the same initiative count. But if the DM doesn't want to be reasonable in one area of initiative rules, why be so in other areas?


Side-note: Pretty sure in 3.0 you were only flatfooted the first round if you were actually caught by surprise by the enemy, and this changed in 3.5, though I could be wrong. It's been a long time.
 

Side-note: Pretty sure in 3.0 you were only flatfooted the first round if you were actually caught by surprise by the enemy, and this changed in 3.5, though I could be wrong. It's been a long time.


Nope the text in the 3.0 PHB was pretty much the same pertaining to having a chance to act and tiing that to your turn in the initiative order.

Ohh and I didn't mean to imply that IMO Delaying would make you flat-footed - for the record I don't. I was only trying to run through a logic path concerning it since that is the only time where you can't act in a round (unless some external force prevents it that is).
 


Ohh and I didn't mean to imply that IMO Delaying would make you flat-footed - for the record I don't. I was only trying to run through a logic path concerning it since that is the only time where you can't act in a round (unless some external force prevents it that is).

There you go, being reasonable again. Strewth. Whats a guy got to do around here to have a good, completely pointless flamewar?

Things have become so tame around here since ´05
 



Pets & Sidekicks

Remove ads

Top