Yes.I have seen this on rpg pc games and one of my friends mentioned that once in a campaign. If in the first roud of combat (after initiatives have been rolled) a player has not played , is he considered flat footed ?...
At the start of a battle, before your first regular turn in the intitiative order, you're flat-footed.
By choosing to delay, you take no action on your regular turn, then act normally on whatever initiative count you decide. You voluntarily change your intitiative count for the rest of the combat.
Flat-footed: At the start of a battle, before you have had a chance to act (specifically before your first regular turn in the initiative order), you are flat-footed.
Side-note: Pretty sure in 3.0 you were only flatfooted the first round if you were actually caught by surprise by the enemy, and this changed in 3.5, though I could be wrong. It's been a long time.
I have seen this on rpg pc games and one of my friends mentioned that once in a campaign. If in the first roud of combat (after initiatives have been rolled) a player has not played , is he considered flat footed ?...
Ohh and I didn't mean to imply that IMO Delaying would make you flat-footed - for the record I don't. I was only trying to run through a logic path concerning it since that is the only time where you can't act in a round (unless some external force prevents it that is).
But rogues have uncanny dodgeIf your initiative hasn't come up yet, you are flat-footed. This is why many rogues choose Improved initiative.