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1st time Barbarian, Help!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5793318" data-attributes="member: 35909"><p>No problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p></p><p>I think paying 4 feats (plus Power Attack) for 3E's Great Cleave or 2 feats for 3E cleave is just too much to ask for on a class that gets no bonus feats. Or for anyone, really.</p><p></p><p></p><p></p><p>I like the skill points more. HOTF is only 1/day, and becomes pointless once you reach 9th level. I'd rather just rely on potions of Invigorate if at all possible before then.</p><p></p><p></p><p></p><p>Well, the obvious solution is to not dumpstat cha. Int isn't too important and human can offset a small penalty there for skill points. Wis is nice to have, but not essential, certainly no need to peg it above 12. You don't need high cha, either. Just don't put a 7 there or something if doing intimidation. Just sheer ranks + racial (Half-Orc) or Skill Focus (Half-Elf) can be enough, and there's a feat to add str modifier on the Intimidate check if you want. You don't have to make an intimidator, though, it's just one route to go.</p><p></p><p></p><p></p><p>You're not the first to notice this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes, after CAGM, there are no more good rage powers to get and the end levels of the class are pretty pathetic. Honestly, the only mechanical reason to stay in past Barb 12 is being an Invulnerable Rager and thus getting decent DR out of it. If you're rage hopping (see you've been reading the handbook, heh) with Flesh Wound to turn one hit into half damage and nonlethal (with your class level as DR against it) once/round, that alone might be compelling enough to stay in. Strength Surge power with Knockdown power and rage hopping also benefits from staying in. But even with all of that stuff, multiclassing out probably is better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I completely disagree on Rage Prophet, though. It sucks. Don't do it.</p><p></p><p></p><p></p><p>Invulnerable Rager is the only outright good archetype, honestly. If you're staying in long enough for CAGM, you may as well be one. If you're getting out much sooner, I wouldn't do Invuln. Rager and keep the Uncanny Dodge. Do you want to be a mostly Barbarian? Even if your game reachs level 20 and you bail out on Barb at 13th level (Barb 12/ Oracle 1), you're still mostly a Barb at that point.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5793318, member: 35909"] No problem. :) I think paying 4 feats (plus Power Attack) for 3E's Great Cleave or 2 feats for 3E cleave is just too much to ask for on a class that gets no bonus feats. Or for anyone, really. I like the skill points more. HOTF is only 1/day, and becomes pointless once you reach 9th level. I'd rather just rely on potions of Invigorate if at all possible before then. Well, the obvious solution is to not dumpstat cha. Int isn't too important and human can offset a small penalty there for skill points. Wis is nice to have, but not essential, certainly no need to peg it above 12. You don't need high cha, either. Just don't put a 7 there or something if doing intimidation. Just sheer ranks + racial (Half-Orc) or Skill Focus (Half-Elf) can be enough, and there's a feat to add str modifier on the Intimidate check if you want. You don't have to make an intimidator, though, it's just one route to go. You're not the first to notice this. :) Yes, after CAGM, there are no more good rage powers to get and the end levels of the class are pretty pathetic. Honestly, the only mechanical reason to stay in past Barb 12 is being an Invulnerable Rager and thus getting decent DR out of it. If you're rage hopping (see you've been reading the handbook, heh) with Flesh Wound to turn one hit into half damage and nonlethal (with your class level as DR against it) once/round, that alone might be compelling enough to stay in. Strength Surge power with Knockdown power and rage hopping also benefits from staying in. But even with all of that stuff, multiclassing out probably is better. :( I completely disagree on Rage Prophet, though. It sucks. Don't do it. Invulnerable Rager is the only outright good archetype, honestly. If you're staying in long enough for CAGM, you may as well be one. If you're getting out much sooner, I wouldn't do Invuln. Rager and keep the Uncanny Dodge. Do you want to be a mostly Barbarian? Even if your game reachs level 20 and you bail out on Barb at 13th level (Barb 12/ Oracle 1), you're still mostly a Barb at that point. [/QUOTE]
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