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1st time Barbarian, Help!
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5793755" data-attributes="member: 73201"><p>Maybe later on then. So I built out a 2h fighter using the 2h fighter archetype and was wondering if you guys would critique it for me and see if you think it would work. I felt that perhaps going with barbarian might be too much of a glass cannon and so am going to RP him as raised by barbarians, but he's never been able to "rage" properly so he went the way of the fighter instead of the barbarian. </p><p></p><p>The DM is going to do something else with magical armor/weapons so I only put a couple of +1 masterwork items in there so it won't be "optimized" completely. I want to be able to output a ton of damage if possible. </p><p></p><p>MALEN ISNELL CR 3</p><p>Male Human (Chelaxian) Fighter (Two-Handed Fighter) 4</p><p>CG Medium Humanoid (Human)</p><p>Hero Points 3 (We do use these)</p><p>Init +3; Senses Perception +6</p><p>--------------------</p><p>DEFENSE</p><p>--------------------</p><p>AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)</p><p>hp 44 (4d10+16)</p><p>Fort +8, Ref +4, Will +4</p><p>--------------------</p><p>OFFENSE</p><p>--------------------</p><p>Spd 20 ft.</p><p>Melee +1 Falchion +10 (2d4+8/18-20/x2) and</p><p> Earth Breaker +9 (2d6+7/20/x3) and</p><p> Unarmed Strike +9 (1d3+5/20/x2)</p><p>Ranged Longbow, Comp. (Str +0) +7 (1d8/20/x3)</p><p>Special Attacks Overhand Chop, Shattering Strike +1</p><p>--------------------</p><p>STATISTICS</p><p>--------------------</p><p>Str 20, Dex 16, Con 18, Int 12, Wis 15, Cha 9</p><p>Base Atk +4; CMB +9 (+10 Sundering); CMD 22 (23 vs. Sunder)</p><p>--------------------</p><p>FEATS: </p><p>Cleave</p><p>Cleaving Finish</p><p>Combat Reflexes</p><p>Furious Focus</p><p>Great Cleave</p><p>Power Attack</p><p>-------------------</p><p>TRAITS:</p><p>Carefully Hidden (updated)</p><p>Killer (updated)</p><p>-------------------</p><p>Skills Acrobatics +4, Climb +9, Escape Artist +0, Fly +0, Perception +6, Ride +0, Stealth +4, Survival +7, Swim +7</p><p>--------------------</p><p>SPECIAL ABILITIES</p><p>--------------------</p><p>Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.</p><p>Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.</p><p>Cleaving Finish Make additional attack if opponent is knocked out</p><p>Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.</p><p>Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.</p><p>Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.</p><p>Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.</p><p>Killer Add weapon's critical modifier to its critical bonus damage.</p><p>Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.</p><p>Power Attack -2/+4 You can subtract from your attack roll to add to your damage.</p><p>Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.</p><p>--------------------</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5793755, member: 73201"] Maybe later on then. So I built out a 2h fighter using the 2h fighter archetype and was wondering if you guys would critique it for me and see if you think it would work. I felt that perhaps going with barbarian might be too much of a glass cannon and so am going to RP him as raised by barbarians, but he's never been able to "rage" properly so he went the way of the fighter instead of the barbarian. The DM is going to do something else with magical armor/weapons so I only put a couple of +1 masterwork items in there so it won't be "optimized" completely. I want to be able to output a ton of damage if possible. MALEN ISNELL CR 3 Male Human (Chelaxian) Fighter (Two-Handed Fighter) 4 CG Medium Humanoid (Human) Hero Points 3 (We do use these) Init +3; Senses Perception +6 -------------------- DEFENSE -------------------- AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex) hp 44 (4d10+16) Fort +8, Ref +4, Will +4 -------------------- OFFENSE -------------------- Spd 20 ft. Melee +1 Falchion +10 (2d4+8/18-20/x2) and Earth Breaker +9 (2d6+7/20/x3) and Unarmed Strike +9 (1d3+5/20/x2) Ranged Longbow, Comp. (Str +0) +7 (1d8/20/x3) Special Attacks Overhand Chop, Shattering Strike +1 -------------------- STATISTICS -------------------- Str 20, Dex 16, Con 18, Int 12, Wis 15, Cha 9 Base Atk +4; CMB +9 (+10 Sundering); CMD 22 (23 vs. Sunder) -------------------- FEATS: Cleave Cleaving Finish Combat Reflexes Furious Focus Great Cleave Power Attack ------------------- TRAITS: Carefully Hidden (updated) Killer (updated) ------------------- Skills Acrobatics +4, Climb +9, Escape Artist +0, Fly +0, Perception +6, Ride +0, Stealth +4, Survival +7, Swim +7 -------------------- SPECIAL ABILITIES -------------------- Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects. Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC. Cleaving Finish Make additional attack if opponent is knocked out Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed. Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses. Killer Add weapon's critical modifier to its critical bonus damage. Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects. -------------------- [/QUOTE]
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