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1st time Barbarian, Help!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5793773" data-attributes="member: 35909"><p>Hmm, you obviously use a bunch of houserules, like wounds and vitality points, eh?</p><p></p><p>Is armor as DR being used or something? It looks like you have DR 8/adamantine. What are +1 bracers? +1 to natural armor, or is it a weapon?</p><p></p><p>Build itself looks fine as far as the parts I understand go. Still, some critques/comments:</p><p></p><p>- There's a PF Society trait <a href="http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society" target="_blank">Defender of the Society</a>. Good for a tank, if that's open to you. Other traits I really like that might be useful to you: <a href="http://www.d20pfsrd.com/traits/religion-traits/blade-of-mercy-goddess-of-dawn" target="_blank">Blade of Mercy</a>, <a href="http://www.d20pfsrd.com/traits/religion-traits/defensive-strategist-torag" target="_blank">Defensive Strategist</a> (actually better than Uncanny Dodge! UD only removes loss of dex for being FF; trait makes you not flatfooted at all!), <a href="http://www.d20pfsrd.com/traits/religion-traits/lessons-of-chaldira-chaldira-zuzaristan" target="_blank">Lessons of Chaldira</a>... basically all the best traits are religion ones. Paizo really likes religious crap, just pick the god you like the best and take his/her overpowered religion trait.</p><p> </p><p>- You took combat reflexes, but...what do you have to actually generate AoOs? Without even a reach weapon, I don't see that getting much use for you.</p><p></p><p>- Even with Fighter bonus feats, I don't think the Cleave line is worth all those feats. But do as you like.</p><p></p><p>- Before upgrading your eventual Str +2 item to Str +4, consider the Gloves of Duelling from APG. They give you +2 attack and damage for 16,000 gp. Upgrading Str +2 to Str +4 costs 12,000 for +1 to hit and +1.5 damage. Might want to get the gloves first. If not, certainly way before you get to Str +6 item.</p><p></p><p>- You could still give your character some Barbarian flavor...with a dip! Regular Barbarian is fine if you go 2 levels for Uncanny Dodge, but consider this archetype, which is hilariously bad for Barb 20's, but great for a dip: <a href="http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/wild-rager" target="_blank">Wild Rager - Pathfinder_OGC</a></p><p></p><p>See, Paizo designed it bass-ackwards. The save DC goes up w/ barb levels, so it becomes harder to resist. But if you're just dipping 1 or 2 levels and have cruddy charisma, the save DC is like 8! Before long, you can succeed 95% of the time, and effectively have control over when you go confused and when you don't. The beauty for a dipper is, rounds confused don't count against your (very few) rage rounds per day, and as long as an enemy's attacking you, confusion will cause you to just fight back against him -- what you would've done anyway! Once nearby enemies dry up, just make the will save. Otherwise, don't opt to save at all and revel in your free rage rounds.</p><p>Only question is if going the 2nd level for the incredibly suicidal pseudo-haste effect is worth it. IMO, it's a nice option to ratchet out heavy damage on a round an enemy can't effectively fight back (blinded for a round from glitterdust or something, for example).</p><p>EDIT: The fact that rage powers are blocked w/o exception while confused only makes the archetype even more hilariously atrocious for true barbarians, but not painful at all for dipping. And mechanics aside, sounds like it'd fit well with your backstory if you started off with a level or 2 in Wild Rager before entering Fighter and "becoming more civilized."</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5793773, member: 35909"] Hmm, you obviously use a bunch of houserules, like wounds and vitality points, eh? Is armor as DR being used or something? It looks like you have DR 8/adamantine. What are +1 bracers? +1 to natural armor, or is it a weapon? Build itself looks fine as far as the parts I understand go. Still, some critques/comments: - There's a PF Society trait [url=http://www.d20pfsrd.com/traits/combat-traits/defender-of-the-society-fighter-pathfinder-society]Defender of the Society[/url]. Good for a tank, if that's open to you. Other traits I really like that might be useful to you: [url=http://www.d20pfsrd.com/traits/religion-traits/blade-of-mercy-goddess-of-dawn]Blade of Mercy[/url], [url=http://www.d20pfsrd.com/traits/religion-traits/defensive-strategist-torag]Defensive Strategist[/url] (actually better than Uncanny Dodge! UD only removes loss of dex for being FF; trait makes you not flatfooted at all!), [url=http://www.d20pfsrd.com/traits/religion-traits/lessons-of-chaldira-chaldira-zuzaristan]Lessons of Chaldira[/url]... basically all the best traits are religion ones. Paizo really likes religious crap, just pick the god you like the best and take his/her overpowered religion trait. - You took combat reflexes, but...what do you have to actually generate AoOs? Without even a reach weapon, I don't see that getting much use for you. - Even with Fighter bonus feats, I don't think the Cleave line is worth all those feats. But do as you like. - Before upgrading your eventual Str +2 item to Str +4, consider the Gloves of Duelling from APG. They give you +2 attack and damage for 16,000 gp. Upgrading Str +2 to Str +4 costs 12,000 for +1 to hit and +1.5 damage. Might want to get the gloves first. If not, certainly way before you get to Str +6 item. - You could still give your character some Barbarian flavor...with a dip! Regular Barbarian is fine if you go 2 levels for Uncanny Dodge, but consider this archetype, which is hilariously bad for Barb 20's, but great for a dip: [url=http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/wild-rager]Wild Rager - Pathfinder_OGC[/url] See, Paizo designed it bass-ackwards. The save DC goes up w/ barb levels, so it becomes harder to resist. But if you're just dipping 1 or 2 levels and have cruddy charisma, the save DC is like 8! Before long, you can succeed 95% of the time, and effectively have control over when you go confused and when you don't. The beauty for a dipper is, rounds confused don't count against your (very few) rage rounds per day, and as long as an enemy's attacking you, confusion will cause you to just fight back against him -- what you would've done anyway! Once nearby enemies dry up, just make the will save. Otherwise, don't opt to save at all and revel in your free rage rounds. Only question is if going the 2nd level for the incredibly suicidal pseudo-haste effect is worth it. IMO, it's a nice option to ratchet out heavy damage on a round an enemy can't effectively fight back (blinded for a round from glitterdust or something, for example). EDIT: The fact that rage powers are blocked w/o exception while confused only makes the archetype even more hilariously atrocious for true barbarians, but not painful at all for dipping. And mechanics aside, sounds like it'd fit well with your backstory if you started off with a level or 2 in Wild Rager before entering Fighter and "becoming more civilized." [/QUOTE]
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