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1st time Barbarian, Help!
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5794642" data-attributes="member: 35909"><p>That's fine. I would not get that totem power, though. You lose totem powers while confused, so you'd only get to use it to avoid going into confusion to begin with, not to end it. That seems way too little a benefit to spend your rage power on to me. Also, you won't always be level 4. Right now, DC is 11 (10 +2 level -1 cha), if you are able to lower your cha to 7 you could make it DC 10. Anyway, you have +2 wisdom, +2 morale bonus from raging, and a +1 cloak of resistance is dirt cheap (1000 gp). That's a +5 will save bonus and you don't even have a base will save bonus! Next level, Fighter 3, it'll go up by another 1. The DC will never increase unless you raise cha. Don't throw too much at the problem, the save will be "don't roll a 1" in relatively short order.</p><p></p><p></p><p></p><p>The crit feats work for a Fighter, but won't be an option till like level 10 anyway. Vital Strike will help your damage on rounds you can't full attack, but it is inferior to full attacking when you can do that. WWA requires too many feats: IMO. Dodge, Mobility, Spring Attack, and Expertise. And you can only attack each person once, you're better off focus firing on one enemy at a time till he's dead. If they're weak enough to die in one hit by the time you get WWA, they're not really a threat ( to you, anyway), and you could just as easily use Combat Reflexes and AoOs to wipe them out as they run past you to the actual squishy PCs.</p><p></p><p></p><p></p><p>Basically. You're the tank. Step Up helps you stay on someone so they can't get away. Not only archers, but also casters and reach weapon users. The other feats make it even better (Following Step; Step Up and Strike) but aren't as needed. Take it as a Fighter bonus feat. If your DM doesn't seem ot use enemies that require it at all, retrain it at Fighter 4 for something else.</p><p>Lunge is amazing, definitely take it at level 6 or soon after.</p><p>Strike Back sucks, IMO you should be able to do that already, and it's just not worth readying for. Most of the time, Lunge will solve your inferior reach problems just fine. It also requires +14 BAB anyway.</p><p></p><p>Oher feats...I definitely think Penetrating Strike is worth it when you hit Fighter 12. Nimble Moves may be useful to you so you can always 5 ft step. If you have Furious Focus anyway, I think getting Dreadful Carnage at level 11 (and suddenly pumping points into Intimidate, if you'd been ignoring it till then) is worth a feat. Even if your check modifier isn't that good, just the CHANCE to demorazlize everything within 30 ft every time you drop someone is pretty good!</p><p></p><p></p><p>The way this is shaping up, you may want to be a <a href="http://www.d20pfsrd.com/races/core-races/half-elf" target="_blank">Half-Elf</a>. They can trade their Skill Focus feat for an extra +2 will saves on top of your Iron Will (or you could drop Iron Will and Imp. Iron Will feats and use that instead). They also get a racial +2 on saves against enchantment "spells and effects." Confusion IS an enchantment effect... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Half-Elf also means you don't lose out on favored class bonus for the barb levels.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5794642, member: 35909"] That's fine. I would not get that totem power, though. You lose totem powers while confused, so you'd only get to use it to avoid going into confusion to begin with, not to end it. That seems way too little a benefit to spend your rage power on to me. Also, you won't always be level 4. Right now, DC is 11 (10 +2 level -1 cha), if you are able to lower your cha to 7 you could make it DC 10. Anyway, you have +2 wisdom, +2 morale bonus from raging, and a +1 cloak of resistance is dirt cheap (1000 gp). That's a +5 will save bonus and you don't even have a base will save bonus! Next level, Fighter 3, it'll go up by another 1. The DC will never increase unless you raise cha. Don't throw too much at the problem, the save will be "don't roll a 1" in relatively short order. The crit feats work for a Fighter, but won't be an option till like level 10 anyway. Vital Strike will help your damage on rounds you can't full attack, but it is inferior to full attacking when you can do that. WWA requires too many feats: IMO. Dodge, Mobility, Spring Attack, and Expertise. And you can only attack each person once, you're better off focus firing on one enemy at a time till he's dead. If they're weak enough to die in one hit by the time you get WWA, they're not really a threat ( to you, anyway), and you could just as easily use Combat Reflexes and AoOs to wipe them out as they run past you to the actual squishy PCs. Basically. You're the tank. Step Up helps you stay on someone so they can't get away. Not only archers, but also casters and reach weapon users. The other feats make it even better (Following Step; Step Up and Strike) but aren't as needed. Take it as a Fighter bonus feat. If your DM doesn't seem ot use enemies that require it at all, retrain it at Fighter 4 for something else. Lunge is amazing, definitely take it at level 6 or soon after. Strike Back sucks, IMO you should be able to do that already, and it's just not worth readying for. Most of the time, Lunge will solve your inferior reach problems just fine. It also requires +14 BAB anyway. Oher feats...I definitely think Penetrating Strike is worth it when you hit Fighter 12. Nimble Moves may be useful to you so you can always 5 ft step. If you have Furious Focus anyway, I think getting Dreadful Carnage at level 11 (and suddenly pumping points into Intimidate, if you'd been ignoring it till then) is worth a feat. Even if your check modifier isn't that good, just the CHANCE to demorazlize everything within 30 ft every time you drop someone is pretty good! The way this is shaping up, you may want to be a [url=http://www.d20pfsrd.com/races/core-races/half-elf]Half-Elf[/url]. They can trade their Skill Focus feat for an extra +2 will saves on top of your Iron Will (or you could drop Iron Will and Imp. Iron Will feats and use that instead). They also get a racial +2 on saves against enchantment "spells and effects." Confusion IS an enchantment effect... ;) Half-Elf also means you don't lose out on favored class bonus for the barb levels. [/QUOTE]
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