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*Pathfinder & Starfinder
1st to 3rd ED Wiz Casting
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<blockquote data-quote="SkidAce" data-source="post: 1100900" data-attributes="member: 7706"><p>As short as possible here is my call for opinions.</p><p></p><p>In first edition we never had wizards mem specific spells. They had to prep in the morning for an amount of time but thats irrelevant. (Hmm we didn't have them mem in Basic either)</p><p></p><p>So the trend continued in 2nd edition. Everything played fine and people had fun.</p><p></p><p>Now we have 3rd edition. Love it. But look, other people must of thought like we did cause here is a sorcerer class that doesn't have to mem specific spells. And I like the sorcerer, it fits into my campaign world as a arcane caster that gets spells from bargins with beings of power (good for witches, diabolists, shaman etc.)</p><p></p><p>Onward to the dilema!</p><p></p><p>Wizards that "free" cast (as we call it). Get higher level spells faster than sorcerer. Just casts less per day. Gets bonus meta magic feats. Theoretically knows all spells.</p><p></p><p>Sorcerer. Cast more spells per day. Limited selection of spells.</p><p></p><p>So what can I do that is subtle that will cause these both to be semibalanced with each other?</p><p></p><p>Of course I could just accept the fact that PCs will not prefer a sorcerer.</p><p>For my campaign (roleplaying contex) the fact that wizards are more powerful than sorcerers is no problem.</p><p></p><p>It's the rules balance that has me a little concerned.</p><p></p><p>SkidAce</p></blockquote><p></p>
[QUOTE="SkidAce, post: 1100900, member: 7706"] As short as possible here is my call for opinions. In first edition we never had wizards mem specific spells. They had to prep in the morning for an amount of time but thats irrelevant. (Hmm we didn't have them mem in Basic either) So the trend continued in 2nd edition. Everything played fine and people had fun. Now we have 3rd edition. Love it. But look, other people must of thought like we did cause here is a sorcerer class that doesn't have to mem specific spells. And I like the sorcerer, it fits into my campaign world as a arcane caster that gets spells from bargins with beings of power (good for witches, diabolists, shaman etc.) Onward to the dilema! Wizards that "free" cast (as we call it). Get higher level spells faster than sorcerer. Just casts less per day. Gets bonus meta magic feats. Theoretically knows all spells. Sorcerer. Cast more spells per day. Limited selection of spells. So what can I do that is subtle that will cause these both to be semibalanced with each other? Of course I could just accept the fact that PCs will not prefer a sorcerer. For my campaign (roleplaying contex) the fact that wizards are more powerful than sorcerers is no problem. It's the rules balance that has me a little concerned. SkidAce [/QUOTE]
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1st to 3rd ED Wiz Casting
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