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*Pathfinder & Starfinder
1st to 3rd ED Wiz Casting
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<blockquote data-quote="SkidAce" data-source="post: 1139792" data-attributes="member: 7706"><p>Hey, back from the Base Defense Command Course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Thanks for the inputs Reapersaurous. No criticism taken. I will elaborate as you are very close to understanding my dilema.</p><p></p><p>First off though, There was no "mistake" made about the "1st ed free casting", we made a conscious decision at the time to play test it and never went back. My wizards never got overpowered from it, their spell selection was usually only about 4 to 5 spells known in their book above their spells castable per day. Would love to hear the story about the "mistake" though, seems theirs a classic dnd issue I missed in my military travels. (we started with basic red and went to Ad&D very quickly)</p><p></p><p>Back to the dilema, yes, how to make the sorcerer attractive in a 3rd edition campaign with a free casting wizard class. Because from a roleplaying aspect, I like the sorcerer, a sort off "sponsered" arcane caster, while I see the wizard as a scientist type. ( i changed my cabal of demon summoning bad guys to sorcerers from wizards when 3rd came out, love it)</p><p></p><p>But from a balance issue I am well aware I am hosed. Even more so becuase of the military, I am in the position of bringing and explaining my campaign world to a new group of players every 2 to 4 years, sigh. Once they see the history and the dynamics they like it, and I have never had a lack of players. </p><p></p><p>The issue is that I know there is no "rule reason" to play a sorcerer, only "role reasons". As a DM since forever...I know the "hideously-broken wizard class" is the problem...and it nags me. (Yes, crafting a balanced world is a hobby in its self)</p><p></p><p>Hmmmmm, I guess I should just let my free-casting wizard go....no one but me and my wife remember the last 16 years of games, so my new group doesn't have the nostalgia.</p><p></p><p>Thanks all...feel free to send any more inputs. I think I am going to allow feats that blur the line between sorc and wiz, while putting back memming spells in the wiz class, that way I can rationalize all my old players as having those feats back then. Should't disrupt continuity for anyone but me.</p><p></p><p>Thanks reapersaurus, breaking the paradigm is a good thing. (But free casting worked in 1st ed..remeber you could only KNOW so many spells per INT anyway?</p><p>Send me the mistake story friend)</p><p></p><p>after all the game's the important thing.</p><p></p><p>SkidAce</p></blockquote><p></p>
[QUOTE="SkidAce, post: 1139792, member: 7706"] Hey, back from the Base Defense Command Course. :eek: Thanks for the inputs Reapersaurous. No criticism taken. I will elaborate as you are very close to understanding my dilema. First off though, There was no "mistake" made about the "1st ed free casting", we made a conscious decision at the time to play test it and never went back. My wizards never got overpowered from it, their spell selection was usually only about 4 to 5 spells known in their book above their spells castable per day. Would love to hear the story about the "mistake" though, seems theirs a classic dnd issue I missed in my military travels. (we started with basic red and went to Ad&D very quickly) Back to the dilema, yes, how to make the sorcerer attractive in a 3rd edition campaign with a free casting wizard class. Because from a roleplaying aspect, I like the sorcerer, a sort off "sponsered" arcane caster, while I see the wizard as a scientist type. ( i changed my cabal of demon summoning bad guys to sorcerers from wizards when 3rd came out, love it) But from a balance issue I am well aware I am hosed. Even more so becuase of the military, I am in the position of bringing and explaining my campaign world to a new group of players every 2 to 4 years, sigh. Once they see the history and the dynamics they like it, and I have never had a lack of players. The issue is that I know there is no "rule reason" to play a sorcerer, only "role reasons". As a DM since forever...I know the "hideously-broken wizard class" is the problem...and it nags me. (Yes, crafting a balanced world is a hobby in its self) Hmmmmm, I guess I should just let my free-casting wizard go....no one but me and my wife remember the last 16 years of games, so my new group doesn't have the nostalgia. Thanks all...feel free to send any more inputs. I think I am going to allow feats that blur the line between sorc and wiz, while putting back memming spells in the wiz class, that way I can rationalize all my old players as having those feats back then. Should't disrupt continuity for anyone but me. Thanks reapersaurus, breaking the paradigm is a good thing. (But free casting worked in 1st ed..remeber you could only KNOW so many spells per INT anyway? Send me the mistake story friend) after all the game's the important thing. SkidAce [/QUOTE]
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