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1UMF: Predator; Good & Evil in the Garden of Evil now w/pc creation
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<blockquote data-quote="NarlethDrider" data-source="post: 2175510" data-attributes="member: 8257"><p>For gaming sources I’ll be using D20 Modern, Future, Urban Arcana SRD (yes, even magic exists), D20 Gamma World, & whatever else I can find. </p><p></p><p>This obviously wont be a game for Alien/Predator purists, but it should be fun for the pcs---that is of course if I can find anyone to play. Anywho the players will be amongst the ‘ranks’ of the omegas/bad bloods/outcasts. Their will be a number of clans for the pcs to choose from that their pc was born to----each clan will have distinct physical traits that set them apart from the standard issue predator. It is up to the player to determine these traits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Mike tresca's rules are here: <a href="http://michael.tresca.net/" target="_blank">http://michael.tresca.net/</a></p><p></p><p>I'll be changing the standard issue predator's stats somewhat</p><p></p><p></p><p>Abilities: 90 points to spend among the six abilities</p><p>Level: 4 class levels</p><p>Each PC will choose an ability/characteristic (such as powerful build below) to be approved by me. Also each pc will choose a free feat (such as Wild Talent)</p><p>PCs also get an additional 10 skill points to apply toward their 'military function'</p><p>Also, pcs have a +4 to apply to abilities---this may be broken up into (2)+2s</p><p>The ‘strike team’ will be configured as follows(subject to change of course):</p><p>Pilot</p><p>Tech guy (alien tech guy)</p><p>Beast Handler</p><p>Demolition</p><p>Heavy Weapons</p><p>Etc, etc, etc (need ideas), etc, etc </p><p>Post if u are interested---I'm looking for 4 to 6 players</p><p></p><p>the 'Standard Predator"</p><p></p><p>+6 Strength, +4 Constitution, +2 Dexterity, -6 Charisma: The Yautja are much stronger and</p><p>faster than an average human. They've been known to climb sheer walls, and throw a full grown</p><p>man 5 meters with one hand. They possess lightning quick reflexes and their dexterity surpasses that of man.</p><p>+2 natural Defense bonus: The yautja have a tough skin, which affords them some protection to attacks.</p><p>+2 racial bonus to Jump checks: Yautja can jump very high and run fast, even when loaded down with weapons and trophies. Yautja can jump up to three times their height, and can fall ten times their height and land on their feet.</p><p>+2 racial bonus to Listen checks: Yautja can hear a whisper up to 50 feet away.</p><p>Atmospheric Intolerance: Yautja breathe 1% more oxygen, and 4% more nitrogen than humans. They can adapt to earth's natural gasses, but it could only last for 1 week at the most. For every 10 minutes for which a Yautja goes without using a breather, their physical attributes reduce by 1. Spending 10 rounds on a breather will return 1 point lost from each of the physical attributes.</p><p>Automatic Languages: Yautja, sign language. </p><p>Bonus Languages: Up to 5 additional languages. The Yautja have a verbal language of clicks and chirps and are capable of mimicking other verbal languages to a degree. They do pick up languages quickly, however without formally studying the language as a secondary skill.</p><p>Native Outsider: Yautja are fast enough to dodge bullets, if they see them coming and can, because of their tough hides, shrug off most small-calliber bullets. As a result of their two outsider levels, yautja gain a +3 to Reflex, Fortitude and Will saves, a +2 Base Attack Bonus and have 16 skills points. Racial class skills include Intimidate, Jump, Climb, Heal, Move Silently, Listen and Survival. Yautja receives the Endurance feat as its outsider feat. They can hold their breath for several minutes.</p><p>Energy resistance 5 to fire, electrical,</p><p>acid, and radiation damage: For yautja, boiling water gets uncomfortable after five minutes,</p><p>invulnerable to electricity and to radiation.</p><p>Medium-Size: Yautja average between 7 and 8 feet tall. They weigh in excess of 300 lbs.</p><p>Darkvision (Ex): Yautja can only see in one spectrum of light, infrared. Yautja can see in the</p><p>dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and</p><p>yautja can function just fine with no light at all.</p><p>Light Sensitivity (Ex): Yautja are dazzled in bright sunlight or within the radius of a daylight</p><p>spell.</p><p>No Wealth: Yautja have no concept of wealth. Their superior technology is earned, not bought. Therefore, for purposes of purchasing equipment, Yautja add ½ their Wealth bonus to their Reputation bonus. This combined number determines what a Yautja can earn in equipment.</p><p>Non-Yautja Are Prey: The yautja see all non-yautja as prey. They cannot overcome this</p><p>stigmatism and don’t socially deal well with other races, so they have a –5 penalty to all diplomacy</p><p>checks.</p></blockquote><p></p>
[QUOTE="NarlethDrider, post: 2175510, member: 8257"] For gaming sources I’ll be using D20 Modern, Future, Urban Arcana SRD (yes, even magic exists), D20 Gamma World, & whatever else I can find. This obviously wont be a game for Alien/Predator purists, but it should be fun for the pcs---that is of course if I can find anyone to play. Anywho the players will be amongst the ‘ranks’ of the omegas/bad bloods/outcasts. Their will be a number of clans for the pcs to choose from that their pc was born to----each clan will have distinct physical traits that set them apart from the standard issue predator. It is up to the player to determine these traits ;) Mike tresca's rules are here: [url]http://michael.tresca.net/[/url] I'll be changing the standard issue predator's stats somewhat Abilities: 90 points to spend among the six abilities Level: 4 class levels Each PC will choose an ability/characteristic (such as powerful build below) to be approved by me. Also each pc will choose a free feat (such as Wild Talent) PCs also get an additional 10 skill points to apply toward their 'military function' Also, pcs have a +4 to apply to abilities---this may be broken up into (2)+2s The ‘strike team’ will be configured as follows(subject to change of course): Pilot Tech guy (alien tech guy) Beast Handler Demolition Heavy Weapons Etc, etc, etc (need ideas), etc, etc Post if u are interested---I'm looking for 4 to 6 players the 'Standard Predator" +6 Strength, +4 Constitution, +2 Dexterity, -6 Charisma: The Yautja are much stronger and faster than an average human. They've been known to climb sheer walls, and throw a full grown man 5 meters with one hand. They possess lightning quick reflexes and their dexterity surpasses that of man. +2 natural Defense bonus: The yautja have a tough skin, which affords them some protection to attacks. +2 racial bonus to Jump checks: Yautja can jump very high and run fast, even when loaded down with weapons and trophies. Yautja can jump up to three times their height, and can fall ten times their height and land on their feet. +2 racial bonus to Listen checks: Yautja can hear a whisper up to 50 feet away. Atmospheric Intolerance: Yautja breathe 1% more oxygen, and 4% more nitrogen than humans. They can adapt to earth's natural gasses, but it could only last for 1 week at the most. For every 10 minutes for which a Yautja goes without using a breather, their physical attributes reduce by 1. Spending 10 rounds on a breather will return 1 point lost from each of the physical attributes. Automatic Languages: Yautja, sign language. Bonus Languages: Up to 5 additional languages. The Yautja have a verbal language of clicks and chirps and are capable of mimicking other verbal languages to a degree. They do pick up languages quickly, however without formally studying the language as a secondary skill. Native Outsider: Yautja are fast enough to dodge bullets, if they see them coming and can, because of their tough hides, shrug off most small-calliber bullets. As a result of their two outsider levels, yautja gain a +3 to Reflex, Fortitude and Will saves, a +2 Base Attack Bonus and have 16 skills points. Racial class skills include Intimidate, Jump, Climb, Heal, Move Silently, Listen and Survival. Yautja receives the Endurance feat as its outsider feat. They can hold their breath for several minutes. Energy resistance 5 to fire, electrical, acid, and radiation damage: For yautja, boiling water gets uncomfortable after five minutes, invulnerable to electricity and to radiation. Medium-Size: Yautja average between 7 and 8 feet tall. They weigh in excess of 300 lbs. Darkvision (Ex): Yautja can only see in one spectrum of light, infrared. Yautja can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and yautja can function just fine with no light at all. Light Sensitivity (Ex): Yautja are dazzled in bright sunlight or within the radius of a daylight spell. No Wealth: Yautja have no concept of wealth. Their superior technology is earned, not bought. Therefore, for purposes of purchasing equipment, Yautja add ½ their Wealth bonus to their Reputation bonus. This combined number determines what a Yautja can earn in equipment. Non-Yautja Are Prey: The yautja see all non-yautja as prey. They cannot overcome this stigmatism and don’t socially deal well with other races, so they have a –5 penalty to all diplomacy checks. [/QUOTE]
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