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2/11/13 L&L: This week in D&D
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<blockquote data-quote="Bluenose" data-source="post: 6085849" data-attributes="member: 49017"><p>I think at the level they're talking about, what they mean by combat is that there's a rules-system in place that says how you go about hitting someone, what damage you do and what effect that has (when you run out of hit points you are unconscious/dead). Literally nothing else. The rest is between you, your GM, and your horse, as Charles V might have said.</p><p></p><p>Honestly, I like some rules-light games. I like some complex games. I don't object to games which leave most areas light but pile on the complexity in the areas which the game focuses on. I don't want a game which has some complexity in one area, leaves other things simple, and then adds a huge spell system that fits the complex part well enough but also means that in some sections some characters get to play the rules-light game while others get full mechanics supporting their actions. That doesn't make it any easier for the GM, and makes for a rather obvious double standard. </p><p></p><p>I think from previous threads that your tastes in gaming are rather different from mine. I do find it fascinating that D&D Next is managing to be something both of us have objections to.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6085849, member: 49017"] I think at the level they're talking about, what they mean by combat is that there's a rules-system in place that says how you go about hitting someone, what damage you do and what effect that has (when you run out of hit points you are unconscious/dead). Literally nothing else. The rest is between you, your GM, and your horse, as Charles V might have said. Honestly, I like some rules-light games. I like some complex games. I don't object to games which leave most areas light but pile on the complexity in the areas which the game focuses on. I don't want a game which has some complexity in one area, leaves other things simple, and then adds a huge spell system that fits the complex part well enough but also means that in some sections some characters get to play the rules-light game while others get full mechanics supporting their actions. That doesn't make it any easier for the GM, and makes for a rather obvious double standard. I think from previous threads that your tastes in gaming are rather different from mine. I do find it fascinating that D&D Next is managing to be something both of us have objections to. [/QUOTE]
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