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2/11/13 L&L: This week in D&D
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<blockquote data-quote="JamesonCourage" data-source="post: 6086201" data-attributes="member: 6668292"><p>I disagree. Couldn't you say "here are the Advanced rules; just ignore the Basic skill system"?</p><p></p><p>Right, but giving a very basic rule system for the Basic rules means that players that use 5e know that these rules matter, just like "Combat, Magic, and Movement" matter. And you can present it with a dial for opting out completely, for building on the basic system, or for using an entirely different mechanic (spell points or AEDU instead of spell slots, or a complex skill system instead of modified attribute checks). Nothing stops this from being the case.</p><p></p><p>I get that, and that's cool. And, the basic combat default will be able to be built upon. And I assume magic will be, too. And movement. It's nice to have these basic things, and then options to let you swap out, opt out, or build on.</p><p></p><p>And for the record, even in this thread, I haven't advocated complex rules be shoved down everyone's throats. I just lamented that they seemed to find "Combat, Magic, and Movement" more integral to the game than even a basic skill system. They could just as easily add a basic skill system that you can opt out of, build on, or swap out, too. Since it sounds like they may not be, though, it feels like they truly value those three more, and that clashes with me. But, as I've said a couple times in this thread, they never said they <em>wouldn't</em> make a basic skill system the default, they just said that everything outside of "Combat, Magic, and Movement" is optional. So who knows, I could be lamenting over nothing; here's hoping I am. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6086201, member: 6668292"] I disagree. Couldn't you say "here are the Advanced rules; just ignore the Basic skill system"? Right, but giving a very basic rule system for the Basic rules means that players that use 5e know that these rules matter, just like "Combat, Magic, and Movement" matter. And you can present it with a dial for opting out completely, for building on the basic system, or for using an entirely different mechanic (spell points or AEDU instead of spell slots, or a complex skill system instead of modified attribute checks). Nothing stops this from being the case. I get that, and that's cool. And, the basic combat default will be able to be built upon. And I assume magic will be, too. And movement. It's nice to have these basic things, and then options to let you swap out, opt out, or build on. And for the record, even in this thread, I haven't advocated complex rules be shoved down everyone's throats. I just lamented that they seemed to find "Combat, Magic, and Movement" more integral to the game than even a basic skill system. They could just as easily add a basic skill system that you can opt out of, build on, or swap out, too. Since it sounds like they may not be, though, it feels like they truly value those three more, and that clashes with me. But, as I've said a couple times in this thread, they never said they [I]wouldn't[/I] make a basic skill system the default, they just said that everything outside of "Combat, Magic, and Movement" is optional. So who knows, I could be lamenting over nothing; here's hoping I am. As always, play what you like :) [/QUOTE]
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