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2/11/13 L&L: This week in D&D
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<blockquote data-quote="Bluenose" data-source="post: 6086660" data-attributes="member: 49017"><p>That could work. It would seem to imply that adventures would be written with three different sets of stats to cover the basic/standard/advanced rules modules - assuming that there was some difference between all of those. That would seem to involve rather a lot of space, especially if they have to do the same for the encounters. </p><p></p><p>I suppose the answer would be to have the creatures and tasks in the MM/DMG. A hard door would be 'combined strength 25'/'DC18'/'linear equation of Strength modifier and athletics skill ^ 2 vs resistance 12 + sqrt(lvl)'. The Monster Manual would have stats for the basic and standard versions of the monster, and a listing of various optional advanced modules. </p><p></p><p>Or they could leave everything to the GM, which doesn't seem like a good way to sell adventures to people who want them to save time.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6086660, member: 49017"] That could work. It would seem to imply that adventures would be written with three different sets of stats to cover the basic/standard/advanced rules modules - assuming that there was some difference between all of those. That would seem to involve rather a lot of space, especially if they have to do the same for the encounters. I suppose the answer would be to have the creatures and tasks in the MM/DMG. A hard door would be 'combined strength 25'/'DC18'/'linear equation of Strength modifier and athletics skill ^ 2 vs resistance 12 + sqrt(lvl)'. The Monster Manual would have stats for the basic and standard versions of the monster, and a listing of various optional advanced modules. Or they could leave everything to the GM, which doesn't seem like a good way to sell adventures to people who want them to save time. [/QUOTE]
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