Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 6088949" data-attributes="member: 6680772"><p>Here's how it looks to me. They want to have certain balance to the damage math and the healing math. At the same time, they wanted both a Classical Cleric who heals, and the ability to go adventuring without a Cleric. Hence, Hit Dice and alternative rest mechanics. Now, they could they could set the damage so that a party is fine with a Cleric (and no non-magical healing), or with so that a party is fine with non-magical healing (and no Cleric). The problem comes when you have the Cleric <em>and</em> non-magical healing. Now the party's healing is outstripping damage, requiring adjustments.</p><p></p><p></p><p>Now, the happiest thing for everybody is that you have your Cleric (or Warlord, or what have you), and you have non-magical healing. People who like Leader types and don't like the non-magical healing can go with that. People who don't want to have to adventure with Leader types can go with that. And if people like both, the book can give advice and options for increasing the challenge, or adjusting healing (magical and non-). They can do this with the Standard Rules, which will have more inherent options. Thus Mearls says,</p><p></p><p></p><p></p><p>But for the Basic game, that's too much fiddliness. Much easier, then, to just choose one option. Since the Basic game is aimed at at newbies as well as veterans who want a simple game similar to classic D&D, going with the Cleric as main source of healing is one perfectly good way of doing it. Those who don't want that ultra-streamlined game will have the Standard game with lots of options.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6088949, member: 6680772"] Here's how it looks to me. They want to have certain balance to the damage math and the healing math. At the same time, they wanted both a Classical Cleric who heals, and the ability to go adventuring without a Cleric. Hence, Hit Dice and alternative rest mechanics. Now, they could they could set the damage so that a party is fine with a Cleric (and no non-magical healing), or with so that a party is fine with non-magical healing (and no Cleric). The problem comes when you have the Cleric [i]and[/i] non-magical healing. Now the party's healing is outstripping damage, requiring adjustments. Now, the happiest thing for everybody is that you have your Cleric (or Warlord, or what have you), and you have non-magical healing. People who like Leader types and don't like the non-magical healing can go with that. People who don't want to have to adventure with Leader types can go with that. And if people like both, the book can give advice and options for increasing the challenge, or adjusting healing (magical and non-). They can do this with the Standard Rules, which will have more inherent options. Thus Mearls says, But for the Basic game, that's too much fiddliness. Much easier, then, to just choose one option. Since the Basic game is aimed at at newbies as well as veterans who want a simple game similar to classic D&D, going with the Cleric as main source of healing is one perfectly good way of doing it. Those who don't want that ultra-streamlined game will have the Standard game with lots of options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
Top