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2/18/13 L&L column
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<blockquote data-quote="mlund" data-source="post: 6089105" data-attributes="member: 50304"><p>Actually, I think this will work just fine - other than the fact that the idea that there is no non-magical healing is a complete lie. They aren't going to publish a game that doesn't reset Hit Points by day / session / adventurer or some metric.</p><p></p><p>That said, if the only mid-stream "healing" (by this I mean hit point restoration) is that of divine magic it really isn't a huge deal. Look at the Cleric's spell-casting progression for a minute. He just can't create so many extra HPs that it is truly more necessary than another Fighter or Wizard joining the party and adding more damage mitigation through superior firepower and possibly damage cancellation.</p><p></p><p>That's perfectly fine for a basic game.</p><p></p><p>It probably works fine for a standard game too (though I'd prefer to see Hit Dice at that level). I look forward to seeing a Warlord who grants Temporary Hit Points and uses a Reaction to reduce damage at range. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The dials of non-magical healing work just fine in Advanced 5E. In the end they only factor into game balance as a pacing mechanic anyway.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6089105, member: 50304"] Actually, I think this will work just fine - other than the fact that the idea that there is no non-magical healing is a complete lie. They aren't going to publish a game that doesn't reset Hit Points by day / session / adventurer or some metric. That said, if the only mid-stream "healing" (by this I mean hit point restoration) is that of divine magic it really isn't a huge deal. Look at the Cleric's spell-casting progression for a minute. He just can't create so many extra HPs that it is truly more necessary than another Fighter or Wizard joining the party and adding more damage mitigation through superior firepower and possibly damage cancellation. That's perfectly fine for a basic game. It probably works fine for a standard game too (though I'd prefer to see Hit Dice at that level). I look forward to seeing a Warlord who grants Temporary Hit Points and uses a Reaction to reduce damage at range. :) The dials of non-magical healing work just fine in Advanced 5E. In the end they only factor into game balance as a pacing mechanic anyway. - Marty Lund [/QUOTE]
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