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2/18/13 L&L column
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<blockquote data-quote="sheadunne" data-source="post: 6089610" data-attributes="member: 27570"><p>A cleric can always choose what spells to prepare, ideally the cleric does not have any damaging spells (with the exception of healing spells used to damage undead), that's not their roll. However, let's assume debuff spells or control spells. The groups I have associated with other the years have never expected the cleric to memorize healing spells exclusively or even at all, it's nice when they do, but it's certainly not required. The nice thing about the cleric is they aren't limited to a spellbook, so if the party can hold on for a day, the cleric can take care of them in the morning, assuming things have gone that badly. If healing isn't available, you don't rush into combat, you find other ways of neutralizing the enemy without risking injury. You focus on the other tiers of play to get the end results. </p><p></p><p>And I'm not sure what groups you're playing with that blame other players for anything. The option is there for anyone to play a cleric. I'd suggest finding a group of supportive and encouraging players to play with. That's work for me over the years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sheadunne, post: 6089610, member: 27570"] A cleric can always choose what spells to prepare, ideally the cleric does not have any damaging spells (with the exception of healing spells used to damage undead), that's not their roll. However, let's assume debuff spells or control spells. The groups I have associated with other the years have never expected the cleric to memorize healing spells exclusively or even at all, it's nice when they do, but it's certainly not required. The nice thing about the cleric is they aren't limited to a spellbook, so if the party can hold on for a day, the cleric can take care of them in the morning, assuming things have gone that badly. If healing isn't available, you don't rush into combat, you find other ways of neutralizing the enemy without risking injury. You focus on the other tiers of play to get the end results. And I'm not sure what groups you're playing with that blame other players for anything. The option is there for anyone to play a cleric. I'd suggest finding a group of supportive and encouraging players to play with. That's work for me over the years. :) [/QUOTE]
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