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General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
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<blockquote data-quote="DEFCON 1" data-source="post: 6089643" data-attributes="member: 7006"><p>No... the <em>entire table</em> is to blame for playing Basic 5E, when you all should be playing Standard 5E.</p><p></p><p>When that table was putting the game together... as soon as that cleric player said he wanted to play a war priest and not focus on Cure spells, the <em>very first thing</em> the table should have agreed on was to add one of the healing modules from Standard into their Basic game that would have allowed other players to heal themselves. If they didn't do it because they had this ridiculous idea that playing a straight-up Basic game was the way to go and somehow "better" that adding in a Standard module to it... then that's <em>everybody's</em> fault.</p><p></p><p>Why do people continually think they're going to be playing all these Basic games? And thus whatever Mike et al. put in as rules for the Basic game, you're all stuck with? You're not. That's the entire point of the system in the first place. People who want to play Basic as-is... will do so-- clerical healing and all. But the very first time someone wants to play something <strong>outside</strong> of Basic... like let's say, a gnome for example-- BOOM! You're no longer playing Basic. You're now playing Standard. So what difference does it make at that point which rules you decide to keep or not keep from Basic? Add in the non-magical healing option! Who cares! If the table is happy with it, then you're good to go! But let's not CONFUSE the issue in the baseline Basic game by including OPTIONS.</p><p></p><p>Because the whole point of the Basic game is that <em>there are no options</em>. It's why the game exists in the first place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6089643, member: 7006"] No... the [I]entire table[/I] is to blame for playing Basic 5E, when you all should be playing Standard 5E. When that table was putting the game together... as soon as that cleric player said he wanted to play a war priest and not focus on Cure spells, the [I]very first thing[/I] the table should have agreed on was to add one of the healing modules from Standard into their Basic game that would have allowed other players to heal themselves. If they didn't do it because they had this ridiculous idea that playing a straight-up Basic game was the way to go and somehow "better" that adding in a Standard module to it... then that's [I]everybody's[/I] fault. Why do people continually think they're going to be playing all these Basic games? And thus whatever Mike et al. put in as rules for the Basic game, you're all stuck with? You're not. That's the entire point of the system in the first place. People who want to play Basic as-is... will do so-- clerical healing and all. But the very first time someone wants to play something [B]outside[/B] of Basic... like let's say, a gnome for example-- BOOM! You're no longer playing Basic. You're now playing Standard. So what difference does it make at that point which rules you decide to keep or not keep from Basic? Add in the non-magical healing option! Who cares! If the table is happy with it, then you're good to go! But let's not CONFUSE the issue in the baseline Basic game by including OPTIONS. Because the whole point of the Basic game is that [I]there are no options[/I]. It's why the game exists in the first place. [/QUOTE]
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