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2/18/13 L&L column
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<blockquote data-quote="I'm A Banana" data-source="post: 6089997" data-attributes="member: 2067"><p>...so then you don't want a cleric to be necessary to gameplay, after all? Well, then, I guess we are basically on the same page. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>So your experience of D&D cannot abide the existence of a mechanic that, for instance, allows a fighter to actively parry a blow? And you believe this experience of D&D must be the basic experience of D&D?</p><p></p><p></p><p></p><p>I've never been a big fan of 5e's HD, but that doesn't mean that I want to make the party cleric something that is mandated to exist lest the party suffer for it. I'm also still not sure why mandating a cleric is something that is better in the basic rules than as a standard or advanced option -- how does that help the basic version achieve its goals?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6089997, member: 2067"] ...so then you don't want a cleric to be necessary to gameplay, after all? Well, then, I guess we are basically on the same page. :) So your experience of D&D cannot abide the existence of a mechanic that, for instance, allows a fighter to actively parry a blow? And you believe this experience of D&D must be the basic experience of D&D? I've never been a big fan of 5e's HD, but that doesn't mean that I want to make the party cleric something that is mandated to exist lest the party suffer for it. I'm also still not sure why mandating a cleric is something that is better in the basic rules than as a standard or advanced option -- how does that help the basic version achieve its goals? [/QUOTE]
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