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2/18/13 L&L column
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<blockquote data-quote="pemerton" data-source="post: 6090067" data-attributes="member: 42582"><p>Doesn't this depend a bit on how the combat system is balanced? - eg in 4e, if you can't unlock healing surges during combat you are pretty hosed, and will probably be cut down as you retreat.</p><p></p><p>It also depends a bit on how retreat and rest are handled at the strategic level (eg in some RPGs such as Marvel Heroic, the GM's ability to throw threats at the PCs while they are resting during "transition scenes" is limited; but historically this has not been the case in D&D).</p><p></p><p>******************</p><p></p><p>And on a mostly unrelated note, what the hell is in a healing kit? It's dirt cheap, has 20 uses, and with a 10 minute rest I can use it to restore multiple dice plus CON of hit points - as much or more than a Cure Wounds spell! </p><p></p><p>Consider: with Cure Critical Wounds (a 4th level spell), a 7th level cleric heals 4d8+8 hp once per day; whereas once per day a 12 CON 7th level fighter, with no more than one-tenth of a single use of a healing kit (ie 1/200th of the total value, 2.5 cp worth), can restore 7d10+7 hp - that must be a pretty serious wound healed with no more bandage and unguent than you might barter for a couple of sacks!</p><p></p><p>I don't see how <em>this</em> can be the salve for the "unreality" of inspirational healing or 4e's extended rests.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6090067, member: 42582"] Doesn't this depend a bit on how the combat system is balanced? - eg in 4e, if you can't unlock healing surges during combat you are pretty hosed, and will probably be cut down as you retreat. It also depends a bit on how retreat and rest are handled at the strategic level (eg in some RPGs such as Marvel Heroic, the GM's ability to throw threats at the PCs while they are resting during "transition scenes" is limited; but historically this has not been the case in D&D). ****************** And on a mostly unrelated note, what the hell is in a healing kit? It's dirt cheap, has 20 uses, and with a 10 minute rest I can use it to restore multiple dice plus CON of hit points - as much or more than a Cure Wounds spell! Consider: with Cure Critical Wounds (a 4th level spell), a 7th level cleric heals 4d8+8 hp once per day; whereas once per day a 12 CON 7th level fighter, with no more than one-tenth of a single use of a healing kit (ie 1/200th of the total value, 2.5 cp worth), can restore 7d10+7 hp - that must be a pretty serious wound healed with no more bandage and unguent than you might barter for a couple of sacks! I don't see how [I]this[/I] can be the salve for the "unreality" of inspirational healing or 4e's extended rests. [/QUOTE]
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