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2/18/13 L&L column
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<blockquote data-quote="Sage Genesis" data-source="post: 6090133" data-attributes="member: 6706099"><p>Translation: the game should passive-aggressively punish TwoSix for his preferred playstyle by taking away his character.</p><p></p><p></p><p>There are some games where careful, tactical play is required in order to survive combats. There are also games where you're expected to go in, guns (or spells) blazing, throwing caution to the wind. And of course many shades of gray in between, as well as other options. None of these styles is better than the others, just different preferences.</p><p></p><p>The issue we have is which one D&D is going for. With all their dials and options they claim to be able to support multiple styles, but I doubt it. A fairly average 1st level Wizard in Next can straight up die from an orc who rolls a natural 20, regardless of whether or not you choose to implement hit dice as a healing mechanic. Not some odd corner case exception, it's actually fairly likely. This firmly pushes Next towards the "cautious" end of the spectrum, at least at low levels. Contrast this with 4e, where a fairly average 1st level Wizard has 20 hp and cannot possibly die in a single hit from any other 1st level creature. This pushed 4e more into the "guns blazing" end of the spectrum.</p><p></p><p>Judging from these discussions, the fanbase is rather divided on the issue.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6090133, member: 6706099"] Translation: the game should passive-aggressively punish TwoSix for his preferred playstyle by taking away his character. There are some games where careful, tactical play is required in order to survive combats. There are also games where you're expected to go in, guns (or spells) blazing, throwing caution to the wind. And of course many shades of gray in between, as well as other options. None of these styles is better than the others, just different preferences. The issue we have is which one D&D is going for. With all their dials and options they claim to be able to support multiple styles, but I doubt it. A fairly average 1st level Wizard in Next can straight up die from an orc who rolls a natural 20, regardless of whether or not you choose to implement hit dice as a healing mechanic. Not some odd corner case exception, it's actually fairly likely. This firmly pushes Next towards the "cautious" end of the spectrum, at least at low levels. Contrast this with 4e, where a fairly average 1st level Wizard has 20 hp and cannot possibly die in a single hit from any other 1st level creature. This pushed 4e more into the "guns blazing" end of the spectrum. Judging from these discussions, the fanbase is rather divided on the issue. [/QUOTE]
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