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2/18/13 L&L column
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<blockquote data-quote="Garthanos" data-source="post: 6090443" data-attributes="member: 82504"><p>Sorry stream of conciousness with mulitple streams getting crossed probably mangled that expression (insomnia what an idiotic blessed/curse).</p><p></p><p>The thing that makes them fragile is independent of the rest (fragility is that one shot and you are down low level characters). - Fragility is another factor that weights the value of the healer. Since having a character out of the fight is really easy to result a party collapse.</p><p> You healed him every thing he accomplishes for the remainder of the fight is in a sense yours... its a hidden value.</p><p> </p><p></p><p>I am an incredibly offensive fighter I take down enemies fast enough the party doesnt even get targetted... why am I not making survival easier?</p><p>My defensive oriented fighter who protects and uses disruptive shot to interfere with ranged enemies attacks or whatever other mechanism he ends up having - ought to end up making survival easier since less damage gets through.. </p><p> </p><p> ie we all should be of roughly analogous resultant impact... the DM shouldnt need to nerf the adventure for lack of a Cleric.</p><p></p><p></p><p> Not sure why you dont see that game elements influence player and dm behavior by creating functional rewards those who 5MWD are being influenced by the game creating rewards of empowerment. </p><p>With regards to this specific thing?</p><p>If the DM has to make the encounters wimpier because you have 4 fighters instead of 3 and a cleric.. it ought to be a subtle amount and relate to (intra character ability synergy not because 4 clerics are just better). CoDzilla hides in this stuff if you let it be different seriously why bother with other classes.</p><p></p><p></p><p>This is probably a branching off topic t<span style="font-size: 10px">he original 4e classes are no more or less balanced by changing those durations but a fighter in Next would be far more valuable than a spell caster in NEXT with that adjustment.</span></p></blockquote><p></p>
[QUOTE="Garthanos, post: 6090443, member: 82504"] Sorry stream of conciousness with mulitple streams getting crossed probably mangled that expression (insomnia what an idiotic blessed/curse). The thing that makes them fragile is independent of the rest (fragility is that one shot and you are down low level characters). - Fragility is another factor that weights the value of the healer. Since having a character out of the fight is really easy to result a party collapse. You healed him every thing he accomplishes for the remainder of the fight is in a sense yours... its a hidden value. I am an incredibly offensive fighter I take down enemies fast enough the party doesnt even get targetted... why am I not making survival easier? My defensive oriented fighter who protects and uses disruptive shot to interfere with ranged enemies attacks or whatever other mechanism he ends up having - ought to end up making survival easier since less damage gets through.. ie we all should be of roughly analogous resultant impact... the DM shouldnt need to nerf the adventure for lack of a Cleric. Not sure why you dont see that game elements influence player and dm behavior by creating functional rewards those who 5MWD are being influenced by the game creating rewards of empowerment. With regards to this specific thing? If the DM has to make the encounters wimpier because you have 4 fighters instead of 3 and a cleric.. it ought to be a subtle amount and relate to (intra character ability synergy not because 4 clerics are just better). CoDzilla hides in this stuff if you let it be different seriously why bother with other classes. This is probably a branching off topic t[SIZE=2]he original 4e classes are no more or less balanced by changing those durations but a fighter in Next would be far more valuable than a spell caster in NEXT with that adjustment.[/SIZE] [/QUOTE]
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