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2/18/13 L&L column
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<blockquote data-quote="sheadunne" data-source="post: 6090521" data-attributes="member: 27570"><p>I agree with this. The point of playing a cleric is to keep the adventurers adventuring. The help keep everyone healthy and happy and doing their things. Sure you can fight when you need to or chase away the creepy undead, but your central purpose is to make sure the other adventurers are in top fighting order. It's a selfless class to play and there is much enjoyment in that. </p><p></p><p>The two types of characters I enjoy playing the most are the support cleric and the support wizard, both of whom are designed to keep the rest of the party in peek condition and keep the adventure moving forward. Sure the party can survive and thrive without one, but life is so much easier when one's around. Players who enjoy those rolls don't want to fight monsters and find hidden doors. They are more interested in fighting death and finding ways to keep everyone alive. </p><p></p><p>And yes, mundane healing takes away from that play experience, it forces the cleric to take on rolls that aren't enjoyable for those types of players. If the player cannot help the others in combat through healing and buffs and support, then you won't get them to play the new edition. They will continue to play one of the older editions, or move on to a system that supports that type of play.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6090521, member: 27570"] I agree with this. The point of playing a cleric is to keep the adventurers adventuring. The help keep everyone healthy and happy and doing their things. Sure you can fight when you need to or chase away the creepy undead, but your central purpose is to make sure the other adventurers are in top fighting order. It's a selfless class to play and there is much enjoyment in that. The two types of characters I enjoy playing the most are the support cleric and the support wizard, both of whom are designed to keep the rest of the party in peek condition and keep the adventure moving forward. Sure the party can survive and thrive without one, but life is so much easier when one's around. Players who enjoy those rolls don't want to fight monsters and find hidden doors. They are more interested in fighting death and finding ways to keep everyone alive. And yes, mundane healing takes away from that play experience, it forces the cleric to take on rolls that aren't enjoyable for those types of players. If the player cannot help the others in combat through healing and buffs and support, then you won't get them to play the new edition. They will continue to play one of the older editions, or move on to a system that supports that type of play. [/QUOTE]
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