Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6090799" data-attributes="member: 7006"><p>I'm genuinely surprised that people actually think that having a cleric in the party that allows a group to go from 4 encounters to 5 encounters in a day must ipso facto mean the cleric is <em>more powerful</em> than the other classes in the party. Because you all seem to be missing the very real issue that it's not that the cleric is more powerful... but that the other classes become <strong>less</strong> powerful <em>when they fall unconscious</em>.</p><p></p><p>You could mathematically make all four classes completely balanced in terms of damage doing and damage soaking (in whatever proportions you want). But as soon as one of those characters falls unconscious... that character loses its potential. It can no longer soak damage or deal damage. Every round that PC is out of the fight... it's effectiveness DROPS within the group.</p><p></p><p>So every single group composition is NEVER going to be equal in terms of being able to get through a certain number of encounters... not because certain classes are more powerful than others... but because group composition will dictate how many LOST ROUNDS of combat they will suffer based on PCs falling unconscious.</p><p></p><p>So a group having a cleric (with magical healing) will <em>of course</em> be able to do more... because they are the only one of the four Basic classes that can raise someone from unconsciousness in a fight-- thereby reducing the number of LOST ROUNDS of combat the party will get.</p><p></p><p>So for example, if you have two parties... the first with one of each of the Core Four, the second with fighter, two rogues and wizard... and they both get into the same exact fight against the same exact monster. Then at some point, the first rogue of the party gets hit with a critical and falls unconscious.</p><p></p><p>In Party #1, the cleric (which remember, is mathematically balanced against rogue #2) immediately heals the unconscious rogue who jumps up, withdraws from combat with like three hit points, and then spends the rest of the fight at range doing ranged damage (thereby helping get the fight over faster.)</p><p></p><p>In Party #2, the rogue goes unconscious and never gets up. Therefore, the party LOSES whatever extra damage he did at rangefor party #1, therefore their fight goes on longer, therefore the fighter and second rogue soak more damage from the monster, and therefore at the end of the fight party #2 has less resources than party #1 (even though both parties are completely balanced). As a result... Party #2 might have to rest, whereas Party #1 might decide to move on for another encounter.</p><p></p><p>THAT'S what having a cleric gets you. The opportunity to do more encounters in a day because you lose less man-rounds to unconsciousness. So then the big balancing issue becomes... how MANY man-rounds will the "non-cleric" party lose, and are they still able to remain fairly viable in that configuration? If the answer is 'Yes'... then we're good. A party with a cleric might do 5 encounters before resting, one without might only do 4. And THAT'S OKAY.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6090799, member: 7006"] I'm genuinely surprised that people actually think that having a cleric in the party that allows a group to go from 4 encounters to 5 encounters in a day must ipso facto mean the cleric is [I]more powerful[/I] than the other classes in the party. Because you all seem to be missing the very real issue that it's not that the cleric is more powerful... but that the other classes become [B]less[/B] powerful [I]when they fall unconscious[/I]. You could mathematically make all four classes completely balanced in terms of damage doing and damage soaking (in whatever proportions you want). But as soon as one of those characters falls unconscious... that character loses its potential. It can no longer soak damage or deal damage. Every round that PC is out of the fight... it's effectiveness DROPS within the group. So every single group composition is NEVER going to be equal in terms of being able to get through a certain number of encounters... not because certain classes are more powerful than others... but because group composition will dictate how many LOST ROUNDS of combat they will suffer based on PCs falling unconscious. So a group having a cleric (with magical healing) will [I]of course[/I] be able to do more... because they are the only one of the four Basic classes that can raise someone from unconsciousness in a fight-- thereby reducing the number of LOST ROUNDS of combat the party will get. So for example, if you have two parties... the first with one of each of the Core Four, the second with fighter, two rogues and wizard... and they both get into the same exact fight against the same exact monster. Then at some point, the first rogue of the party gets hit with a critical and falls unconscious. In Party #1, the cleric (which remember, is mathematically balanced against rogue #2) immediately heals the unconscious rogue who jumps up, withdraws from combat with like three hit points, and then spends the rest of the fight at range doing ranged damage (thereby helping get the fight over faster.) In Party #2, the rogue goes unconscious and never gets up. Therefore, the party LOSES whatever extra damage he did at rangefor party #1, therefore their fight goes on longer, therefore the fighter and second rogue soak more damage from the monster, and therefore at the end of the fight party #2 has less resources than party #1 (even though both parties are completely balanced). As a result... Party #2 might have to rest, whereas Party #1 might decide to move on for another encounter. THAT'S what having a cleric gets you. The opportunity to do more encounters in a day because you lose less man-rounds to unconsciousness. So then the big balancing issue becomes... how MANY man-rounds will the "non-cleric" party lose, and are they still able to remain fairly viable in that configuration? If the answer is 'Yes'... then we're good. A party with a cleric might do 5 encounters before resting, one without might only do 4. And THAT'S OKAY. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
Top