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2/18/13 L&L column
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<blockquote data-quote="DEFCON 1" data-source="post: 6090883" data-attributes="member: 7006"><p>But that depends entirely on what is important and/or optimal to a particular table, not the game on the whole.</p><p></p><p>I mean, having a cleric that can bring an unconscious character back into a fight (and being the only class that can do that) is certainly the optimal place to be if a table tends to have PCs drop more often. If that table is missing a cleric? They are always fighting an uphill battle. </p><p></p><p>Having the wizard being the only class that can drop area of effect damage at range? Certainly optimal for a table that faces hordes of smaller creatures more often than not. And if that table doesn't have one, then they face an uphill battle too.</p><p></p><p>And the same reasoning can be made for what the fighter brings and what the rogue brings to a particular table.</p><p></p><p>The only thing we have to fear is if somehow, someway, the WotC designers turn into <em>idiots</em>. And they give an 'I Win' button or a 'I Lose' button to a certain class. But really... what are the odds of that happening? EVERYTHING they do is being vetted dozens of times over, and something OPTIMAL or the ONLY CHOICE in EVERY situation in EVERY party configuration at EVERY table in the world is a little... unlikely? Dontchathink?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6090883, member: 7006"] But that depends entirely on what is important and/or optimal to a particular table, not the game on the whole. I mean, having a cleric that can bring an unconscious character back into a fight (and being the only class that can do that) is certainly the optimal place to be if a table tends to have PCs drop more often. If that table is missing a cleric? They are always fighting an uphill battle. Having the wizard being the only class that can drop area of effect damage at range? Certainly optimal for a table that faces hordes of smaller creatures more often than not. And if that table doesn't have one, then they face an uphill battle too. And the same reasoning can be made for what the fighter brings and what the rogue brings to a particular table. The only thing we have to fear is if somehow, someway, the WotC designers turn into [I]idiots[/I]. And they give an 'I Win' button or a 'I Lose' button to a certain class. But really... what are the odds of that happening? EVERYTHING they do is being vetted dozens of times over, and something OPTIMAL or the ONLY CHOICE in EVERY situation in EVERY party configuration at EVERY table in the world is a little... unlikely? Dontchathink? [/QUOTE]
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