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2/18/13 L&L column
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<blockquote data-quote="steeldragons" data-source="post: 6091196" data-attributes="member: 92511"><p>Emphasis mine. </p><p></p><p>Simply put: No, it's not. "Determining challenge/How many obstacles the party can overcome before they must recuperate" is not relevant at all...unless you make it so.</p><p></p><p>Set up your adventure. Plan/populate your encounters. Sure, the onus is on the DM to be [or try to be] "even/fair"...a 1st level party shouldn't be expected to go head-to-head with 6 trolls, for example. But maybe a party of 10 or 12 PCs (even without clerics!) could do...a few die and the rest celebrate their good fortune...If it seems too easy after a battle or two, up the ante. If they're getting pummeled in room #1, reign it in a bit.</p><p></p><p>But the "How" [and IF] the party gets through them is up to the players! <em>Their </em>choices with <em>their </em>characters. If they CHOOSE not to have a cleric (because it<em> is</em> a players'/group choice. The big bad game system is not forcing anyone to do anything) then their capacity to handle the adventures will reflect that. Maybe some obstacles will be easier (like finding something or enduring a particularly hot or cold environment), maybe some will be more tough (like, against undead). But they play, they fight, they learn. They enjoy or they don't....with or without a cleric or potions or short rests...or parries or sneaky-based DR or the hundred other things in this thread that don't need to be in the Basic game...and, likely, WILL be in the Standard or Advanced game ('cept, probably, sorry, "proportionate healing"...since maths is hard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but maybe it will be presented as an option for Standard or Advanced...who knows?!).</p><p></p><p>The system does not choose (nor does it<em> care</em> nor is out to <em>get</em> the players, since it is a game and not a sentient conscious thing) "that we must have a cleric or we're not going to be able to go 5 encounters instead of 4?!" That is a concern or importance that those arguing it are assigning to the game. "DAMN YOU, GAME! You're not being FAIR cuz I don'wanna play a stewwwpid cleric! N' you can't make me!" </p><p></p><p>If they bite off more than they can chew, it's up to the PLAYERS to decide, not the DM (and, least of all, the game system), if they back up, go rest, "come back tomorrow", and, yes, heal/get healing. Or they can push through, get lucky, maybe go down in a blaze of glory...OR handle things just fine, kill the beast, get the girl, win the booty and live to adventure and save another day. </p><p></p><p>hmm. Kinda feel like I got on a bit of a tangent there...or are replying to more than the quoted post...so 'pologies for whatever does not apply. But it's just all been bottling up and, I guess, just how I feel on the various issue<s> being discussed.</s></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6091196, member: 92511"] Emphasis mine. Simply put: No, it's not. "Determining challenge/How many obstacles the party can overcome before they must recuperate" is not relevant at all...unless you make it so. Set up your adventure. Plan/populate your encounters. Sure, the onus is on the DM to be [or try to be] "even/fair"...a 1st level party shouldn't be expected to go head-to-head with 6 trolls, for example. But maybe a party of 10 or 12 PCs (even without clerics!) could do...a few die and the rest celebrate their good fortune...If it seems too easy after a battle or two, up the ante. If they're getting pummeled in room #1, reign it in a bit. But the "How" [and IF] the party gets through them is up to the players! [I]Their [/I]choices with [I]their [/I]characters. If they CHOOSE not to have a cleric (because it[I] is[/I] a players'/group choice. The big bad game system is not forcing anyone to do anything) then their capacity to handle the adventures will reflect that. Maybe some obstacles will be easier (like finding something or enduring a particularly hot or cold environment), maybe some will be more tough (like, against undead). But they play, they fight, they learn. They enjoy or they don't....with or without a cleric or potions or short rests...or parries or sneaky-based DR or the hundred other things in this thread that don't need to be in the Basic game...and, likely, WILL be in the Standard or Advanced game ('cept, probably, sorry, "proportionate healing"...since maths is hard ;) but maybe it will be presented as an option for Standard or Advanced...who knows?!). The system does not choose (nor does it[I] care[/I] nor is out to [I]get[/I] the players, since it is a game and not a sentient conscious thing) "that we must have a cleric or we're not going to be able to go 5 encounters instead of 4?!" That is a concern or importance that those arguing it are assigning to the game. "DAMN YOU, GAME! You're not being FAIR cuz I don'wanna play a stewwwpid cleric! N' you can't make me!" If they bite off more than they can chew, it's up to the PLAYERS to decide, not the DM (and, least of all, the game system), if they back up, go rest, "come back tomorrow", and, yes, heal/get healing. Or they can push through, get lucky, maybe go down in a blaze of glory...OR handle things just fine, kill the beast, get the girl, win the booty and live to adventure and save another day. hmm. Kinda feel like I got on a bit of a tangent there...or are replying to more than the quoted post...so 'pologies for whatever does not apply. But it's just all been bottling up and, I guess, just how I feel on the various issue[s] being discussed.[/s] [/QUOTE]
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