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2/18/13 L&L column
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<blockquote data-quote="Li Shenron" data-source="post: 6091337" data-attributes="member: 1465"><p>I'm fine with having an option for full refresh of HP after each encounter, like World of Warcraft. It's a totally legitimate playstyle.</p><p></p><p>But in the name of God the 5e core books should better <strong>make it clear </strong>that this should be always a <em>gamestyle choice</em>... the wands of CLW were a hypocritical and dangerous way of dealing with the problem because they were just thrown into the game "just in case you hate running out of HP" just like <em>Light</em> as a cantrip is there "just in case you hate keeping track of torches". The problem is that this stuff was available to everyone by default, meaning that just ONE player with a smart eye could bring this stuff to the table, and a DM could do nothing but see the chosen gamestyle go awry... or then jump up <em>after a few sessions</em>, acknowledge the problem, ban the CLW wands to reinstate the chosen gamestyle, and in the course of events piss off the smart player and show all other players that the DM has made a mistake.</p><p></p><p>If this sort of stuff in the book only carried a nice sidebar explaining WHEN you should or shouldn't allow it because the consequences on gamestyle are this and that, then the DM would know before the problem materializes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6091337, member: 1465"] I'm fine with having an option for full refresh of HP after each encounter, like World of Warcraft. It's a totally legitimate playstyle. But in the name of God the 5e core books should better [B]make it clear [/B]that this should be always a [I]gamestyle choice[/I]... the wands of CLW were a hypocritical and dangerous way of dealing with the problem because they were just thrown into the game "just in case you hate running out of HP" just like [I]Light[/I] as a cantrip is there "just in case you hate keeping track of torches". The problem is that this stuff was available to everyone by default, meaning that just ONE player with a smart eye could bring this stuff to the table, and a DM could do nothing but see the chosen gamestyle go awry... or then jump up [I]after a few sessions[/I], acknowledge the problem, ban the CLW wands to reinstate the chosen gamestyle, and in the course of events piss off the smart player and show all other players that the DM has made a mistake. If this sort of stuff in the book only carried a nice sidebar explaining WHEN you should or shouldn't allow it because the consequences on gamestyle are this and that, then the DM would know before the problem materializes. [/QUOTE]
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