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2/18/13 L&L column
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<blockquote data-quote="I'm A Banana" data-source="post: 6091404" data-attributes="member: 2067"><p>Like I mentioned above, different tables are going to feel this differently, and it might not happen everywhere. But it's like 3e's CoDZilla problem, or 4e's grindy combat problem, or 2e's Complete Book of Twinks problem: some tables don't experience it, but that doesn't mean it's not a real problem that shouldn't be addressed. </p><p></p><p>The needle the designers need to thread on that is to solve the problem, without ruining the play experience for those who never had the problem. </p><p></p><p>What complicates that is when the problem is seen as just part of the game folks want to play. The line between a bug and a feature can be blurry, and no one wants to stop folks from enjoying the game how they like. I feel that the criteria for the basic version of the game are unique in that we'd like it to (a) deliver the purest, distilled essence of classic D&D, and (b) not present artificial barriers to entry, aimed as it is as newbies. </p><p></p><p>Are "clerics are more powerful" such a part of A that any loss in B is fine? </p><p></p><p>Personally, I don't think so, but I am a well-known rogue agent with a reckless disregard for authority, a chip on his shoulder, and a cool set of shades that metaphorically conceal my true feelings from all but the one woman who can melt my heart of ice.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6091404, member: 2067"] Like I mentioned above, different tables are going to feel this differently, and it might not happen everywhere. But it's like 3e's CoDZilla problem, or 4e's grindy combat problem, or 2e's Complete Book of Twinks problem: some tables don't experience it, but that doesn't mean it's not a real problem that shouldn't be addressed. The needle the designers need to thread on that is to solve the problem, without ruining the play experience for those who never had the problem. What complicates that is when the problem is seen as just part of the game folks want to play. The line between a bug and a feature can be blurry, and no one wants to stop folks from enjoying the game how they like. I feel that the criteria for the basic version of the game are unique in that we'd like it to (a) deliver the purest, distilled essence of classic D&D, and (b) not present artificial barriers to entry, aimed as it is as newbies. Are "clerics are more powerful" such a part of A that any loss in B is fine? Personally, I don't think so, but I am a well-known rogue agent with a reckless disregard for authority, a chip on his shoulder, and a cool set of shades that metaphorically conceal my true feelings from all but the one woman who can melt my heart of ice. [/QUOTE]
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