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2/18/13 L&L column
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<blockquote data-quote="JamesonCourage" data-source="post: 6091652" data-attributes="member: 6668292"><p>That's one way to do it. Are there no others? What if the extra stamina doesn't help?</p><p></p><p>I see what you're saying. Then yes, the Cleric would provide twice as much party stamina as the Fighter. I get you.</p><p></p><p>I wouldn't mind this "balance", but some people would still say the Cleric is "required" if natural healing isn't overnight, since you can heal faster with one. That is, a party of four Fighters heals their wounds over days, while the one with the Cleric heals over the next 1-2 days.</p><p></p><p>Yes, but "potency" how? Isn't the Wizard also boosting Fighter potency with spells?</p><p></p><p>This also leads us back to the problem with "roles" from 4e, in that they are just as "required" as what we're talking about now. You want 1 Defender, and 1 Controller, and 1 Leader, if you can help it. But, you can get along without them, there are just consequences. The Cleric giving healing is no different (just like playing with a Fighter would be no different).</p><p></p><p>Right. Just like a Fighter adds by soaking up damage (higher hit die), or the Wizard preventing damage, or the Rogue dodging it... It's just how the Cleric adds to it.</p><p></p><p>No offense by this, honestly, but when you string thoughts like this, I can't follow them easily. I have to make educated guesses at what you mean, but I don't want to misrepresent your views. What did you mean here?</p><p></p><p>So, we agree that it's edition specific? Because "classes have always had roles" is something that plenty of people disagree with. PCs have, generally, had a "role" of some kind, but there are many people that would disagree about classes having inherent roles in every edition. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6091652, member: 6668292"] That's one way to do it. Are there no others? What if the extra stamina doesn't help? I see what you're saying. Then yes, the Cleric would provide twice as much party stamina as the Fighter. I get you. I wouldn't mind this "balance", but some people would still say the Cleric is "required" if natural healing isn't overnight, since you can heal faster with one. That is, a party of four Fighters heals their wounds over days, while the one with the Cleric heals over the next 1-2 days. Yes, but "potency" how? Isn't the Wizard also boosting Fighter potency with spells? This also leads us back to the problem with "roles" from 4e, in that they are just as "required" as what we're talking about now. You want 1 Defender, and 1 Controller, and 1 Leader, if you can help it. But, you can get along without them, there are just consequences. The Cleric giving healing is no different (just like playing with a Fighter would be no different). Right. Just like a Fighter adds by soaking up damage (higher hit die), or the Wizard preventing damage, or the Rogue dodging it... It's just how the Cleric adds to it. No offense by this, honestly, but when you string thoughts like this, I can't follow them easily. I have to make educated guesses at what you mean, but I don't want to misrepresent your views. What did you mean here? So, we agree that it's edition specific? Because "classes have always had roles" is something that plenty of people disagree with. PCs have, generally, had a "role" of some kind, but there are many people that would disagree about classes having inherent roles in every edition. As always, play what you like :) [/QUOTE]
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