Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6091654" data-attributes="member: 6668292"><p>Effective at <em>what</em> though? This is my disconnect. If you value party stamina, play a Cleric. If you want to be effective in other areas, play a class that enhances the party in that area.</p><p></p><p>If that party goes until they can't go anymore every single time they engage in combat. This has rarely been my experience (though it's happened), but I know it differs at different tables. That's been my point.</p><p></p><p>What is a "cleric like some are proposing"?</p><p></p><p>Not exactly.</p><p></p><p>They'll be able to take on more threats quickly in-game, but the same number of combats can be held in the same amount of time by a group that uses one or doesn't, as long as natural healing exists and the group passes over that. That is, the group with the cleric can go through 5 combats, and then rest. The group without one can go through 4, rest naturally (skip time), and get into another 1. Theoretically, this should be just about the same amount of table time. The only advantage happens in-game. Which can be significant (if you get pushed to your max limit), but hey, good for the Cleric. It's not like the Rogue and Wizard don't have significant contributions.</p><p></p><p>Can you see why this doesn't line up to me?</p><p></p><p>Right. I get this, which is why I don't understand the objection to extra stamina from a Cleric.</p><p></p><p>We don't know their play style at all, and play styles conflict. There's absolutely no way to cater to them all.</p><p></p><p>I completely disagree with your framing. The Cleric's unique ability to extend the adventuring day is like a Fighter that can make uniquely high damage rolls, or the Rogue getting uniquely high Perception checks. Anyone can roll Perception checks, but Rogues are better; anyone can deal damage, but Fighter's get better; any party can adventure, but one with a Cleric can do it longer. It's exceptionally different from what you just used to frame it.</p><p></p><p>The cleric doesn't give you more XP, as far as I can tell.</p><p></p><p>No, your maths failed me. The same exact number of combats (and thus XP earned) are had at each table, but the Cleric allows for it to happen in the same <em>in-game</em> day. That makes a difference, but is certainly far away from more XP.</p><p></p><p>Depends on the party goal.</p><p></p><p>Aren't we all... Thanks for the thoughtful and civil reply, though. Sent some XP your way. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6091654, member: 6668292"] Effective at [I]what[/I] though? This is my disconnect. If you value party stamina, play a Cleric. If you want to be effective in other areas, play a class that enhances the party in that area. If that party goes until they can't go anymore every single time they engage in combat. This has rarely been my experience (though it's happened), but I know it differs at different tables. That's been my point. What is a "cleric like some are proposing"? Not exactly. They'll be able to take on more threats quickly in-game, but the same number of combats can be held in the same amount of time by a group that uses one or doesn't, as long as natural healing exists and the group passes over that. That is, the group with the cleric can go through 5 combats, and then rest. The group without one can go through 4, rest naturally (skip time), and get into another 1. Theoretically, this should be just about the same amount of table time. The only advantage happens in-game. Which can be significant (if you get pushed to your max limit), but hey, good for the Cleric. It's not like the Rogue and Wizard don't have significant contributions. Can you see why this doesn't line up to me? Right. I get this, which is why I don't understand the objection to extra stamina from a Cleric. We don't know their play style at all, and play styles conflict. There's absolutely no way to cater to them all. I completely disagree with your framing. The Cleric's unique ability to extend the adventuring day is like a Fighter that can make uniquely high damage rolls, or the Rogue getting uniquely high Perception checks. Anyone can roll Perception checks, but Rogues are better; anyone can deal damage, but Fighter's get better; any party can adventure, but one with a Cleric can do it longer. It's exceptionally different from what you just used to frame it. The cleric doesn't give you more XP, as far as I can tell. No, your maths failed me. The same exact number of combats (and thus XP earned) are had at each table, but the Cleric allows for it to happen in the same [I]in-game[/I] day. That makes a difference, but is certainly far away from more XP. Depends on the party goal. Aren't we all... Thanks for the thoughtful and civil reply, though. Sent some XP your way. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2/18/13 L&L column
Top