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*Dungeons & Dragons
2/18/13 L&L column
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<blockquote data-quote="JamesonCourage" data-source="post: 6091684" data-attributes="member: 6668292"><p>I mean, basically, what if parties are only getting in 3-4 fights per day on the very high end, and that extra fight possibility from the Cleric doesn't really ever happen?</p><p></p><p>Personally, I'm okay with magical healing allowing for a faster in-game story pace than you'd have without one. Clerics help you recover and act quickly in-game, while rangers and druids help you in nature, fighters and barbarians help you in combat, and rogues and bards help you in exploration/social interaction. Choosing your class helps dictate pacing, and I'm okay with that.</p><p></p><p>I certainly don't mind overlap, but I also don't mind unique mechanics. But I'm all for some awesome flexibility. Let's open classes up. Some people in this thread seem amazingly ambitious, in my mind. If they come up with awesome stuff, then awesome.</p><p></p><p>First, please don't "fix" my quotes. I hate when people do that. Thank you.</p><p></p><p>Anyone who doesn't get into a fight like you described? Anyone who doesn't value that healing power (and potential survival) over other options? We're talking "need" here. We're talking "requires". Just like not having a Rogue can sometimes screw you. Or not having a Bard. Or a Wizard. Or a Fighter. Or a Ranger. And so on. Without the Cleric, yeah, you might get screwed, it's just in one area. Just like you'd be screwed in a different area if you didn't have that Rogue, Wizard, or Ranger.</p><p></p><p>You see what I'm saying? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6091684, member: 6668292"] I mean, basically, what if parties are only getting in 3-4 fights per day on the very high end, and that extra fight possibility from the Cleric doesn't really ever happen? Personally, I'm okay with magical healing allowing for a faster in-game story pace than you'd have without one. Clerics help you recover and act quickly in-game, while rangers and druids help you in nature, fighters and barbarians help you in combat, and rogues and bards help you in exploration/social interaction. Choosing your class helps dictate pacing, and I'm okay with that. I certainly don't mind overlap, but I also don't mind unique mechanics. But I'm all for some awesome flexibility. Let's open classes up. Some people in this thread seem amazingly ambitious, in my mind. If they come up with awesome stuff, then awesome. First, please don't "fix" my quotes. I hate when people do that. Thank you. Anyone who doesn't get into a fight like you described? Anyone who doesn't value that healing power (and potential survival) over other options? We're talking "need" here. We're talking "requires". Just like not having a Rogue can sometimes screw you. Or not having a Bard. Or a Wizard. Or a Fighter. Or a Ranger. And so on. Without the Cleric, yeah, you might get screwed, it's just in one area. Just like you'd be screwed in a different area if you didn't have that Rogue, Wizard, or Ranger. You see what I'm saying? As always, play what you like :) [/QUOTE]
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