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2/18/13 L&L column
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<blockquote data-quote="Balesir" data-source="post: 6092206" data-attributes="member: 27160"><p>That's an interesting observation. Something I have found hard to understand with the anti-4e arguments is that the opposers don't seem to know what sort of game they actually want in many cases; that makes some sense if what they want is an aesthetic feel instead of some identifiable game features. This fits, too, with the fact that I hardly touch any product by Apple. I mean, they're very pretty and all, but they insist on deliberately borking them to keep them a "closed system" - blegh! They won't even put a USB port in their tablets, FFS - give me my Asus (with click-on keyboard incorporating extra battery) with its SD card slot and USB port any day.</p><p></p><p>Maybe it's because I'm an engineer; I prefer proper standards, like screw threads that have standard pitches so you can find and use one anywhere, USB connections so you can plug your music into a stereo amplifier or your car and file formats so that you can read your files on any compatible doodad anywhere.</p><p></p><p>I guess my studies in economics just reinforce this. Apple wants to seal a monopoly; open standards mean open competition.</p><p></p><p>I think it depends on play tropes, to an extent. It certainly used to be a standard thing in our play that travelling to and from the dungeon took game time and risked an encounter both ways. On the way there, it's not a big deal, but on the way back can be deadly. This makes it advisable to leave one "spare encounter" that you have the resources to cope with as you head for home - just in case you get that random encounter on the way back.</p><p></p><p>Looking at the 4/5 encounters between rests with these assumptions it starts to get more extreme. With the "5 fight" party you get 4 encounters and then head home - but the 4 encounter party gets only 3. Add in the (fairly common) idea that the monsters reorganise and reinforce when you are away for a long rest, and the "4 fight" party can end up with a very substantially harder time completing the adventure.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6092206, member: 27160"] That's an interesting observation. Something I have found hard to understand with the anti-4e arguments is that the opposers don't seem to know what sort of game they actually want in many cases; that makes some sense if what they want is an aesthetic feel instead of some identifiable game features. This fits, too, with the fact that I hardly touch any product by Apple. I mean, they're very pretty and all, but they insist on deliberately borking them to keep them a "closed system" - blegh! They won't even put a USB port in their tablets, FFS - give me my Asus (with click-on keyboard incorporating extra battery) with its SD card slot and USB port any day. Maybe it's because I'm an engineer; I prefer proper standards, like screw threads that have standard pitches so you can find and use one anywhere, USB connections so you can plug your music into a stereo amplifier or your car and file formats so that you can read your files on any compatible doodad anywhere. I guess my studies in economics just reinforce this. Apple wants to seal a monopoly; open standards mean open competition. I think it depends on play tropes, to an extent. It certainly used to be a standard thing in our play that travelling to and from the dungeon took game time and risked an encounter both ways. On the way there, it's not a big deal, but on the way back can be deadly. This makes it advisable to leave one "spare encounter" that you have the resources to cope with as you head for home - just in case you get that random encounter on the way back. Looking at the 4/5 encounters between rests with these assumptions it starts to get more extreme. With the "5 fight" party you get 4 encounters and then head home - but the 4 encounter party gets only 3. Add in the (fairly common) idea that the monsters reorganise and reinforce when you are away for a long rest, and the "4 fight" party can end up with a very substantially harder time completing the adventure. [/QUOTE]
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