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2/18/13 L&L column
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<blockquote data-quote="JamesonCourage" data-source="post: 6092549" data-attributes="member: 6668292"><p>True. Much like people that don't have that as their primary goal, and have a different goal, are losing out with a Rogue (or Thief), right? Or a Ranger (or Druid)? Or a Bard?</p><p></p><p>I don't know why this play style is being singled out. If that's the case, then the mechanics need to focus and enforce this style of play. If the rules won't enforce that, then I strongly, vehemently disagree with you.</p><p></p><p>I still don't see how "between rests" factors in at all here. There's no XP bonus for that.</p><p></p><p>Um, no, they gain no bonus XP. The table time is essentially the same between both groups. In-game, there's a difference, but there's no "this table gets more XP for having a Cleric" going on here.</p><p></p><p>And, Party A is better at finishing adventures <em>more quickly,</em> but is not better at it in general, necessarily. That depends on the actual healing numbers and action time a lot. The fact that they can heal instantly between fights with spells does not make them inherently gain more XP. There's not even necessarily "less of a challenge" going on. They gain levels faster, but only in-game. They even require about the same number of die rolls (more with magical healing rolls) as the other group. So, essentially, I still strongly disagree with your assessment.</p><p></p><p>I feel that this has been more than adequately covered by Abraxas and pemerton. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6092549, member: 6668292"] True. Much like people that don't have that as their primary goal, and have a different goal, are losing out with a Rogue (or Thief), right? Or a Ranger (or Druid)? Or a Bard? I don't know why this play style is being singled out. If that's the case, then the mechanics need to focus and enforce this style of play. If the rules won't enforce that, then I strongly, vehemently disagree with you. I still don't see how "between rests" factors in at all here. There's no XP bonus for that. Um, no, they gain no bonus XP. The table time is essentially the same between both groups. In-game, there's a difference, but there's no "this table gets more XP for having a Cleric" going on here. And, Party A is better at finishing adventures [I]more quickly,[/I] but is not better at it in general, necessarily. That depends on the actual healing numbers and action time a lot. The fact that they can heal instantly between fights with spells does not make them inherently gain more XP. There's not even necessarily "less of a challenge" going on. They gain levels faster, but only in-game. They even require about the same number of die rolls (more with magical healing rolls) as the other group. So, essentially, I still strongly disagree with your assessment. I feel that this has been more than adequately covered by Abraxas and pemerton. As always, play what you like :) [/QUOTE]
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